And no, it is not a “catch phrase” of video game journalist. Australia is the real protagonist here, above the car porn that unfolds on your machine. The synergy that occurs between the map, the music and the control of the player is such that this is the typical ga
me that you want to shoot when you get tired of work. They are virtual mini vacancies to the paradise of the chosen colors and the sounds that accompany it. And I have promised myself not to be weighed in this analysis with the mastery that PlayGround demonstrates with the colors to avoid that you stop reading in this paragraph.
Better this way: Horizon 3 is synonymous with freedom . What the saga was always looking for, between its cool festivals, its “colleague” and its carefree tests, is finally achieved in this delivery in its entirety. They take off the arm band of colors of the arm to be
come you, directly, in the head of the festival . An excuse like any other to let you do what you want. And to introduce one of the best custom test creation systems that are remembered in the driving genre, perhaps from Test Drive Unlimited .
That you do not like the test that the festival proposes to you? You have a thousand made by other players who play with the car classes and the we
ather. Or you can make your own. With time, you will open so many points to create personalized tests that PlayGround could afford the luxury of closing the saga with this delivery and we would continue to play it perfectly within 10 years.
Something that perhaps does not share its multiplayer mode so much . The rewind has always been the subject of debate, but it is possible to make peace with it when you want to devote more to enjoy the game. But when the online competition enters, like the Rivals mode , the fact of being able to continue using this option is a controversial decision at le
But perhaps this is the greatness of Horizon, because the spectrum of difficulty it handles is so broad that you can adjust it to any ti
me you are. What do you want a true competition? Start to turn off aidsuntil this resembles the original Forza a bit, where your physical engine drinks from . Do you prefer something more relaxed today? Reduce a little the difficulty of the (crazy) drivatars and allow some assistance (or rewind) and enjoy races that take you from the
heart of the city to the deepest jungle. And it is in this capacity to give you what you want, where Horizon has always shone and Horizon 3 embroiders it. To be able to enjoy besides the main mode in cooperativeis another example of PlayGround wanting to cover all your ways of playing. Enjoy the Forza Horizon 3 as you wish at any time. That is freedom.
The freedom that the saga always sought is finally achieved in its entirety in this delivery
For all this, I am still surprised by some decisions of the study. Because offering an open world is always as ambitious as it is ri
Look for example in The Crew , which offers a gigantic open world. And in Ivory Tower they were aware that sometimes the distances between test in test were too long. What did you do? A system quite similar to the latest The Elder Scrol
ls: the first time you have to manually arrive, but once you have discovered the area, you can travel fast and start the test instantly. In Horizon 3 you can again travel fast between festivals, with the small annoyance of paying 10,000 CR. Which brings us to the next point:
The spectrum of difficulty that it handles is so broad that you can adjust it any time you are
It is a pity that such a huge game, so immense (so artistic, I dare say) and well planned as Horizon 3 is so plagued with micropayments by absolutely every corner you can imagine. It’s not new, since in the other games of the saga it also happe
It would not be different from other games that contain micropayments if they were easily avoidable, but when they intermingle with design deci
sions, they can honestly hurt the work. Because Horizon 3 would be better game without them; it would gain better pace without them and it wo
uld be fairer without them. There is even a VIP pass that, among other things, doubles the winnings of the prize roulette, which breaks the internal economy, because being VIP is too easy and not being so, something complicated to get enough credits.