It is no longer 1999

Toxikk review

The only discriminant of a game was to be the player’s “skill”, which for years has been the beacon to which everyone has referred.For skills, which we can effectively translate into skill, we meant a mix made up of the mastery of the control system, the knowledge of maps and weapons and the development of strategies aimed at the domination of some key resources (weapons, armor and so on). In short, the games were designed not around the player, but around the search for a balance that brought out the skills and experience.

 

Over the years, the online shooter focused on the skill have been gradually dying because of their greater virtue. The new players, in fact, could not easily access many games, because they were literally turned off by those who had more experience of them. It is a natural and ineluctable process, but that it clashed with the needs of the market, that the games must be able to sell them even to the poorest players, without frustrating them too much.

 

 

 

So over the years the design of the online shooter has refined, going in the opposite direction to the initial one: the games had to become accessible to everyone and create “holes” of skill, let’s call them like that, that is, moments when even the player stronger he can not do anything to avoid being killed.

 

Toxikk steam not at all practices considered incorrect in good first person shooter for pc, such as camping, have become central in some modern games, while the speed of movement has been reduced, techniques such as double-pressing the keys to perform a dodge have been almost completely abolished Considered out of reach for many players, customization systems have been added based on the growth of levels and equipment, with related imbalances, and have been added weapons and techniques that allow everyone to make some points in the game (the infamous iron sight tells you something?).

 

To say, we have arrived at the paradox of an Overwatch that integrates mechanics once considered cheat and in which most of the best actions of a game are linked to the use of super moves.

 

We reviewed Toxikk, a beautiful arena shooter probably out of peak time

 Toxikk system requirements

Minimum system requirements

Minimum system requirements reflect TOXIKK version PC configuration, where the game will run stably at minimum settings, without causing noticeable discomfort.

OS: the Windows XP SP3
Processor: the Intel Core the i3
Video card: the GeForce the GTX 260
Memory: 4GB
Disk space: 4Gb
Availability of internet connection

Recommended system requirements

Recommended system requirements TOXIKK – it is a landmark of how much power is required for the disclosure of the full graphic and technological potential of the game. On the configuration specified in the recommended requirements, the game is able to run and work comfortably at maximum graphics settings.

ОС: Windows 10 | Windows 8
Processor: the Intel Core i5
Video card: the GeForce the GTX 560
Memory: 8GB
Disk space: 4Gb
Availability of internet connection

Regardless of whether officially specified minimum and recommended system requirements, they are often underestimated. As a result, the game performance may not meet user expectations.

IT IS NO LONGER 1999

Toxikk game is the confirmation that the classic shooter arena is dead and buried in the collective imagination , that is that they can no longer rely on large numbers, but must live marginalized in a market that no longer accepts them. After all, it is a great gift made to the industry, which can exalt its undoubted quality, pointing out the limited success as an example not to follow if you want to survive.

 

 

 

If you reread the previous paragraph, when we were talking about online classics shooter we were also describing the title of Reakktor Studios, which we can consider a real act of love towards a gameplay now sadly anachronistic. Not for nothing the slogan of the game is “Frag like it’s 1999”, that is the year of release of the already mentioned Unreal Tournament and Quake 3 Arena.

Toxikk’s problem is that he has absolutely nothing wrong:it’s fast, it offers maps with a perfect design and obvious sources of inspiration (like all the game, for that matter): The Citadel is clearly represented on Facing World byplay unreal tournament, despite its larger size, while DEKK is Deck 16; introduces elements of gameplay such as invisibility and apparent death (actually both already seen), but harmonizes them with the rest impeccably; there are vehicles, which are a clear reminder of Unreal Tournament 2004, and so on.

Every time you start the game with the RAVEN-th, but you can pick up other weapons scattered across the map. As well, you have to periodically replenish ammo weapons, picking up a bunch of bullets.

 

Toxikk weapons

RAVAGE

Originally a tool for demolition, but due to the high combat performance introduced to the game as the main weapon. Does not require replenishment of ammunition, is available from the beginning of the game. The main mode of fire can be used as a melee weapon. alternate fire mode sends forth plasmoid (beam welding), which can be used not only to attack the enemy, but also to recover the vehicle.

RAVEN

RAVEN

The gun, which is issued to you by default.

Primary Attack: single shot.
Alternative attack: a volley of three shots between each application requires a slight pullback.
Ammo: 50 charges.

BULLCRAFT

BULLCRAFT

Double-barreled shotgun for combat at close range. After each shot requires recharging. When choosing a 12 charges.

The basic attack: a single shot (one cartridge contains 6 pellets).
Alternative attack: simultaneous shot from both barrels.
Ammo: 12 charges in the selection of a maximum of 24.

VIOLATOR

VIOLATOR

Automatic assault rifle. Suitable for combat at medium and long distances. The alternate fire mode is activated attached grenade launcher.

Primary Attack: continuous fire.
Alternative attack: the use of a grenade launcher.
Ammunition:  30 rounds in the selection of a maximum of 60.

FALCON

FALCON

Very powerful sniper rifle. It kills, usually with one hit, but it has a fairly low rate. Equipped with a 32-fold zoom.

Main attack: Single shot.
Alternative attack: Use the optical sight.
Ammo:  9 charges in the selection of a maximum of 30.

STINGRAY

STINGRAY

Shoots plasma in the main fire mode, it has a good rate of fire. Alternative fire sends an energy beam, the shooting mode allows the use of these weapons and long-range. Hit the beam in the head causes instant death.

Primary Attack: Plasma Clot.
Alternative attack: an energy beam.
Ammo:  40 charges in the selection of a maximum of 80.

DRAGONEER

DRAGONEER

Flamethrower. Ideal for close combat. In an alternate mode, the fire produces a fireball which can fly up to 50 meters, then dissolves in the air.

Primary Attack: continuous release of napalm.
Alternative attack: a ball of fire.
Ammunition:  30 rounds in the selection of a maximum of 60.

CERBERUS

CERBERUS

Rocket launcher. In the basic mode produces missile non-directional. Alternate Mode lets you use automatic homing missiles (only technique works). To do this, you must first “highlight” the purpose.

The main attack: missile release.
Alternative attack: the guidance system.
Ammo:  12 charges in the selection of a maximum of 20.

HELLRAISER

It is extremely powerful and dangerous weapon. It shoots shell, which causes a chain reaction with a powerful explosion. Alternate fire allows you to control the projectile guidance. As a rule, you can pick it up in slozhnodostupnom place in the central part of the map.

The main attack: missile release.
Alternative attack: control the flight of the projectile.
Ammunition:  1 charge.

Every time you start the game with the RAVEN-th, but you can pick up other weapons scattered across the map. As well, you have to periodically replenish ammo weapons, picking up a bunch of bullets.

Toxikk weapons

RAVAGE

Originally a tool for demolition, but due to the high combat performance introduced to the game as the main weapon. Does not require replenishment of ammunition, is available from the beginning of the game. The main mode of fire can be used as a melee weapon. alternate fire mode sends forth plasmoid (beam welding), which can be used not only to attack the enemy, but also to recover the vehicle.

RAVEN

RAVEN

The gun, which is issued to you by default.

Primary Attack: single shot.
Alternative attack: a volley of three shots between each application requires a slight pullback.
Ammo: 50 charges.

BULLCRAFT

BULLCRAFT

Double-barreled shotgun for combat at close range. After each shot requires recharging. When choosing a 12 charges.

The basic attack: a single shot (one cartridge contains 6 pellets).
Alternative attack: simultaneous shot from both barrels.
Ammo: 12 charges in the selection of a maximum of 24.

VIOLATOR

VIOLATOR

Automatic assault rifle. Suitable for combat at medium and long distances. The alternate fire mode is activated attached grenade launcher.

Primary Attack: continuous fire.
Alternative attack: the use of a grenade launcher.
Ammunition:  30 rounds in the selection of a maximum of 60.

FALCON

FALCON

Very powerful sniper rifle. It kills, usually with one hit, but it has a fairly low rate. Equipped with a 32-fold zoom.

Main attack: Single shot.
Alternative attack: Use the optical sight.
Ammo:  9 charges in the selection of a maximum of 30.

STINGRAY

STINGRAY

Shoots plasma in the main fire mode, it has a good rate of fire. Alternative fire sends an energy beam, the shooting mode allows the use of these weapons and long-range. Hit the beam in the head causes instant death.

Primary Attack: Plasma Clot.
Alternative attack: an energy beam.
Ammo:  40 charges in the selection of a maximum of 80.

DRAGONEER

DRAGONEER

Flamethrower. Ideal for close combat. In an alternate mode, the fire produces a fireball which can fly up to 50 meters, then dissolves in the air.

Primary Attack: continuous release of napalm.
Alternative attack: a ball of fire.
Ammunition:  30 rounds in the selection of a maximum of 60.

CERBERUS

CERBERUS

Rocket launcher. In the basic mode produces missile non-directional. Alternate Mode lets you use automatic homing missiles (only technique works). To do this, you must first “highlight” the purpose.

The main attack: missile release.
Alternative attack: the guidance system.
Ammo:  12 charges in the selection of a maximum of 20.

HELLRAISER

It is extremely powerful and dangerous weapon. It shoots shell, which causes a chain reaction with a powerful explosion. Alternate fire allows you to control the projectile guidance. As a rule, you can pick it up in slozhnodostupnom place in the central part of the map.

The main attack: missile release.
Alternative attack: control the flight of the projectile.
Ammunition:  1 charge.