Dragon Quest Heroes 2

From the point of view of the news, the latest chapter shows us an open world, as we have anticipated earlier, which goes completely to change the hub structure of the first chapter you will no longer missions to accept and to bear then go back to the reference city and start over again, but you will have all the freedom you need to go from one place to another.

 

Clearly, the open world is very story driven, so we did not find, during our single player time, secondary missions that could distract us from the main activities. Starting from our birthplace, after choosing whether to fight with Lazarel or Teresa, we have embarked on our journey to Acordia, accompanied by Desdemona and Baldo, a merchant characterized by a st

 

rong Tuscan accent, clearly written only, which gives a plus point in favor of how the title has been localized, especially at a time when not having in Italian bonds creates so much trouble. From the point of view of gameplay there are several features that are appreciated, especially since, as we said,Dragon Quest Heroes 2he does not want to be a musou in all and

 

for all, but try the way of the hybridization already achieved in the first chapter with the action RPG. For this reason, the light attack and the heavy attack are good at intersecting with the skills, at the beginning two for each character, and on the bar of fury, which must be activated by filling, obtainable by hitting or striking. This latest feature, among other things, also allows you to consume the entire bar with a special final move, capable of kicking off the enemies after giving you a co

 

mplete invulnerability for the duration of fury. From the point of view of the fighting we have greatly appreciated the ability to combine the speed and immediacy of the musou with a bit of RPG strategy: there is not so many, it happened in the first chapter, but ma

 

kes the whole gameplay less confusing, otherwise it would simply be a simple spamming of keys. To increase the depth of gameplay, there will also be the ability to change character during battle, but also during the exploration: each one has different characteristics and skill tree, which is fully borrowed from the first chapter, with a level up system and enhancing their skill

 

s. All the aspects that we can not properly evaluate in less than an hour, but that in their presentation they made us realize that the depth of the genre was still confirmed with respect to the first chapter. To increase the depth of gameplay, there will also be the ability to change character during battle, but also during the exploration: each one has different characteristics and skill tree, which is completely borrowed from the first chapter, with a level up system and enhancing their skills.

 

All the aspects that we can not properly evaluate in less than an hour, but that in their presentation they made us realize that the depth of the genre was still confirmed with respect to the first chapter. To increase the depth of gameplay, there will also be the ability to change character during battle, but also during the exploration: each one has different characteristics and

 

skill tree, which is completely borrowed from the first chapter, with a level up system and enhancing their skills. All the aspects that we can not properly evaluate in less than an hour, but that in their presentation they made us realize that the depth of the genre was still confirmed with respect to the first chapter.

Dragon Quest Heroes 2

Dragon Minion
The open world will allow you to have a series of improvements that greatly enhance the experience: not only the introduction into the more advanced mechanics is much slower so you avoid getting into something terribly tacit and fast already in the early hours , but also the ability to fight at any time as you move from one area to another, which will allow you to grind easily

 

. Going forward in the experience, then, you will also be able to unlock the feature associated with the minion: many of the opponents killed will, in fact, be subjected to and evoked according to our needs. Each monster must be collected as a coin and divided into three different categories: the first one can be a real substitute, such as the Golem, which you will control with an ar

 

ea attack, one light and one heavy; the second will be an instantaneous attack, falling for example from the top and the lead by hitting our enemy in the head; The last one, on the other hand, will be very supportive, alongside him in the battle and allowing us to have a real bait on the field, to exploit to refuse or to have more firepower.