Ubisoft wants to make Skull & Bones look like Fortnite – review

Last year production Skull & bones once again restarted to create a game with long-term support, as reported by the publication Vgc.

The main problem of several versions of the pirated action was the lack of uniqueness in comparison with other premium games Ubisoft like Assassin’s Creed, Watch Dogs, The Division, and Far Cry.

The current iteration of the action is focused on the cooperation of the players, while mythology and the plot will develop gradually through regular updates. The developers are seriously inspired by the “live storytelling” model in Fortnitetrying to make a convenient social platform.

Ubisoft wants to make Skull & Bones not only for action lovers – the main audience of premium publisher games like the same Assassin’s Creed.

Fortnite is now experiencing many events outside the battle royale: for events, Epic Games has even created a separate location where you can relax, chat with other players, go to a concert or watch a movie on a large virtual screen.

Ubisoft also wants to make Skull & Bones attractive to an audience that “plays” for socialization, rather than battles, research, virtual character development, and the like.

Elizabeth Pellen, a Ubisoft veteran best known as production manager and shooter writer, has become the new director of pirated action. XIII, a remake of which, by the way, will be released in November.

From the VGC material, it seems that Skull & Bones may become a shareware game, but this is not directly reported. The pirate action does not even have an approximate release date.

Shown in 2017, Skull & Bones was a session PvP action game in closed locations, while the developers only promised to make another story campaign and an open world. Apparently, when work began on the remaining elements and difficulties arose, after which the production was restarted.

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