“There will be a great game, but don’t expect a landmark masterpiece”: Former 343i employee talks about the difficult development of Halo Infinite

Former studio employee 343 Industriesowned by the corporation Microsoft and responsible for the development of the franchise Halo, commented on the production of the upcoming shooter Halo infinite… Eric Lin recorded a video in Chinese titled “How I got into 343 Industries and why I left it – the story of my 10-year journey“and published him on the vastness of the social network Bilibili

User approved by the ResetEra administration EVILworking in game development, statedthat the person in the video is indeed a former employee of 343 Industries. In turn, the journalist Bloomberg Jason Schreier confirmed that the words of the hero of the news correspond to what he himself heard about the development of Halo Infinite. In the future, Schreier is going to devote a separate article to the creation of the Xbox flagship.

  • According to the Chinese developer who was involved in the creation of skyboxes for the new shooter in the 343 Industries team, the production of Halo Infinite was delayed for several reasons. The end result, he is convinced, will be excellent.… The authors paid serious attention to the storytelling (the ex-employee called the storyline a big step forward) and enriched the gameplay. Nonetheless, there is no need to wait for an “era-defining masterpiece,” Lin said.
  • One of the biggest challenges in Halo Infinite’s development has been the relentless ambition of senior management. It initially wanted to see a half-open world in the shooter, however, due to the many difficult-to-implement solutions the project had to be prepared almost in parallel with the creation and improvement of the engine for it, which caused various inconveniences and complicated the whole situation. At the same time, it is noted that 343 Industries has made very significant progress to date.
  • The poor quality of the first gameplay demonstration of Halo Infinite Lin just explained by the problems with the engine… “Many features of the Slipspace Engine were not fully implemented at the time.”
  • Some of the content planned at the initial stage of development will not be included in the release build of Halo Infinite – we are also talking about multiplayer elements. “It may turn out that some of the things that I’ve worked on for years, now no one will ever see,” Lin said.
  • An ex-employee of 343 Industries also stated that in recent years, many studio staff have had to crunch – work overtime, sometimes staying in the office until the morning. This is especially true for lower-level employees.

Windows Central emphasizes that “don’t expect an era-defining masterpiece from Halo Infinite” is the personal opinion of one person. Perhaps other studio staff think differently.

Recall that the release Halo infinite scheduled for the second half of this year. Microsoft will release the game on Xbox one, Xbox Series X | S and PC

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