“The real leap forward”: The creators of Heavy Rain were delighted with the PS5, Resident Evil 8 and Ratchet & Clank

Technical Director, French Studio Quantic Dream Jean-Charles Perrier shared his impressions about the studio’s official blog recent presentation Playstation 5 and the console as a whole. In particular, the developer praised the SSD drive of the new Sony platform, noting that he will provide a real leap forward in terms of the quality of future games and make them even more beautiful, but for this you will have to wait.

“The superfast SSD is great news for me! I think it will make a real leap forward in terms of the quality of future games. An increased read speed will allow us to use textures with a much higher resolution, since now we can load them at an unprecedented speed. This means that games will significantly add to the detail, even comparedju from PC. But let me clarify: it will take several more years to cope with so many “horsepower”, and therefore significant changes in the games will not happen immediately. First time all the benefits [SSD] will result in significantly reduced download times. “

Lead programmer studio engine Ronan Marklot I was also pleased with what I saw at the presentation of The Future of Gaming Show. Most of all he liked action adventure Ratchet & Clank: Rift Apart from Insomniac games, which in all its glory demonstrated the benefits of a high-speed SSD in the PlayStation 5.

“In general, I was impressed with the good visual performance of all the games presented. The superfast SSD in PS5 is a strong argument. For me, the game that really showed all its power was Ratchet & Clank: Rift Apart, which works in various situations with breathtaking speed “This is the only presentation game to use new technology in its gameplay.”

“Getting rid of downloads will mark the biggest changes, as for us [разработчиков]so for gamers. If the engine really uses this feature in full, then in open-world games you can move incredibly fast. For example, GTA V could get rid of tricks when moving from one character to another – this can happen at the speed of light. For the development process, a high-speed drive is also very convenient, since the testing team now does not have to spend much time in front of loading screens. You should understand that this SSD has a speed comparable to the PS4 RAM, which is simply unbelievable. Loading tons of objects into memory and their instant appearance on the screen will no longer be a problem, since access to the disk is now almost instantaneous. “

Commenting on the past Sony event, head of animation Angelina Liot appreciated horror Resident Evil: Village, highlighting the realistic characters recreated from all the games shown in the trailer.

“I expect the next generation to bring to the games what we’ve seen in movies for a long time: photorealistic rendering that goes beyond typical 3D modeling. I want to see something more exciting. Some of these things are in Resident Evil : Village, which was presented at the PS5 presentation. What I want to watch on my TV screen are tiny details that bridge the gap with reality, such as smoke, dust or more saturated sounds. All that helps to plunge deeper into the passage.

If we consider the faces, then with additional processing power and ultra-fast access to data, we can improve their animation, increase the number of polygons, make sharper textures and wrinkles. We will make the skin really transmit the movements of the muscles under it and permanently get rid of the effect of the “sinister valley”. Therefore, when the character smiles, I want to see all these small details. I also want the characters to have realistic eyes and hair.

In the Resident Evil: Village trailer, I really like all this, the result is amazing. As for clothes, here is the same story as with individuals. You create a model, but as soon as it moves, it [одежда] must live on its own. Fabric that glides [по персонажу] – I love that. I want all this to feel “alive.” To what I saw on the show, you can add ray tracing, which makes the lighting effects incredible. We must bring all these details together in the coming years. So far, we have been cheating by moving the camera at the right time or focusing only on the important elements. I think that the presentation of PS5 showed some achievements in these areas, but I feel that not everyone has shown us. “

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