Sony lost the console battle? Conclusions from PS5 presentations

On September 16, Sony held a second online broadcast dedicated to the PlayStation 5. Instead of a serious response to competitors, the Japanese giant came up with something not very intelligible. Cybersport.ru understands exactly what Sony’s problems are and whether it is already possible to talk about its loss in the console wars.

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Lack of major announcements

God of War Ragnarok uninformative teaser

God of War Ragnarok uninformative teaser

Most of the presentation focused on previously shown games. No, of course, loud announcements are available: they presented, for example, Final Fantasy XVI and Hogwarts Legacy, but both will later be released on other platforms. As if that weren’t enough, FFXVI’s gameplay was also recorded on the PC – a move Sony had never allowed before. They expected major exclusives from the company, and received mostly multi-platform games and titles, which will also be released on PS4. The only major announcement was the sequel to God of War, but instead of a full-fledged trailer, the presentation showed a teaser with a logo, which, to put it mildly, is not enough against the background of dozens of games coming out on Xbox and not available on the Sony console.

On the other hand, at the Xbox presentation they managed to present Fable, Avowed, S.T.A.L.K.E.R. 2 and other games. It’s a strange thing, but Sony, which has always been famous for its exclusive projects, has nothing to cover.

Weak starting lineup

Marvel's Spider-Man: Miles Morales

Marvel’s Spider-Man: Miles Morales

In addition to the price and release date, Sony also announced a launch lineup of games from in-house studios that turned out to be … controversial at best. On release, the PS5 will receive five titles, of which two will be available on the previous generation – we’re talking about Marvel’s Spider-Man: Miles Morales and Sackboy A Big Adventure. Both of them, by the way, are spin-offs and are not included in the main series – something like large DLC on the eve of full-length releases.

Among the remaining three is Astro’s Playroom – not so much a full-fledged game as a techno-demo designed to show the features of the new gamepad. Perhaps the only interesting product that players will get right off the bat is Demon’s Souls, but there was a catch here as well. Even if you don’t take into account trailer oddities, the fact remains that this is not a standalone game, but a remake of an older title available on PS3. Of course, the situation will improve in the future, but at the moment the competitor in the face of Microsoft seems much more interesting.

Xbox, however, is not in the lead here either: Microsoft has officially announced that it is not worth waiting for projects from internal studios on release. We’ll have to settle for re-releases like Gears Tactics and multi-platform projects.

“Improved” PS Plus

PlayStation Plus Collection logo

PlayStation Plus Collection logo

Perhaps the only bright spot in the presentation: PS Plus subscribers on PS5 will have access to a library of key titles from the previous generation. For example, God of War, Uncharted 4, Persona 5 and Until Dawn will be available on release. In total, the PS Plus Collection will include 18 games, with title rotation planned in the future.

The move seems interesting, if not for one big thing: Microsoft has Game Pass, which gives users access to a huge library of games for a fixed price. Moreover, these include not only titles of the previous generation, but also older ones – up to games for the original Xbox. If you add the fact that traditional free games by subscription in the first months, most likely, will not be available simply due to their absence, the picture is quite sad.

Focus on technical aspects played a cruel joke

DualSense Advertising

DualSense Advertising

Sony has diligently built its advertising campaign around new technical features like gamepad and 3D sound system. As a result, the approach turned sideways: while Microsoft diligently increased the list of games and showed that its console was a necessary thing for every gamer, Sony threw loud words that simply cannot be verified until you personally test the console. Air trading versus focusing on what users really care about is a highly controversial strategy.

The lack of communication with its own audience makes Sony not in the best light, as evidenced by numerous jokes about SSDs and banter over functionality. In general, there are no such attacks on the Xbox. Which is understandable: jokes over design are not offensive, but otherwise Microsoft in this generation carefully creates an image of a company that understands what consumers expect from it.

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