player decisions and a world without markers. Fresh game details – review

IN Ghost of tushushaas reported in the latest issue Official PlayStation Magazine, there will be no markers.

According to reporters, the vast expanses of the Japanese island will be explored on their own, choosing where to go next time. The team is trying to minimize the “player’s hand in hand” for greater immersion in what is happening.

At the same time, it is still not known exactly how the in-game time will be realized – the Mongol offensive will develop regardless of the pace of the passage of the main storyline or whether it is tied to the development of history.

The magazine vaguely confirms that, nevertheless, the offensive will continue in real time regardless of the passage of the story campaign – that is, when the player just explores the world, the Mongols will not wait for him, for example, capturing fortresses.

Periodically, the game will show how much time has passed since the capture.

In addition, reporters said that the player will have the opportunity to make certain decisions that will affect the attitude of the allies towards the main character – the views of the characters may so diverge that in the end they will become enemies.

Ghost of Tsushima is preparing to release June 26thHowever, Sony does not rule out the transfer due to problems caused by the coronavirus pandemic.

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