Nintendo Starts Fighting Super Mario 64 Fan Port

Earlier this week we told about the fan computer port of the cult platforming Super mario 64 on the PC. The game is built on the foundation of the original source code, has support for 4K resolution, Xbox gamepads, as well as compatibility with various graphic mods and shaders, including ReShade RTGI, which adds ray tracing effects.

Familiar with Nintendo’s intellectual property policies, part of the gaming community no doubt expected a reaction. And this happened literally the day after publications in the press.

Law firm Wildwood Law Group LLC, who had previously worked with a Japanese platform holder, began sending complaints about copyright infringement to owners of resources who had uploaded files with the PC version of Super Mario 64. The first to be dealt Googlebecause one of the users’s cloud account kept the executive file of the Super Mario 64 fan remake.

“We inform you that the Super Mario 64 video game, including all software, its audio-visual aspects and characters, is intellectual property registered in the United States under the following number – …….

“Some of the files contain prohibited developments based on Nintendo products,” said a message from Wildwood Law Group LLC.

It is also reported that in addition to the game itself, Nintendo representatives began to block YouTube videos containing the frames of the project enthusiasts.

According to rumors, this year Nintendo itself will release an updated version of Super Mario 64 in celebration of the 35th anniversary of Super Mario.

Read also: Monsters with flowers instead of a head and a monster made of steel: New screenshots of the game Scarlet Nexus for the Xbox Series X.

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