The whistle of a steam locomotive, billowing smoke on the horizon of the Mojave Desert and flicks the whip of cloven-hoofed loin – it is the atmosphere of the American frontier. Village beckons adventurers and eager prosperity moneybags. They were citizens with families trudge to the construction of the transcontinental railroad.
And here the Swiss studio Urban Games in Transport Fever takes the player challenges businessman transportation business. He will reach the peaks of wealth and become a transport tycoon.
Even in the preview I touched one of the best additions to the genre of urban development strategies and “tycoon” – the introduction of a scene mode.
For fourteen missions (about eleven o’clock) we get involved in the history of the development of transport corporations in the US and Europe. It’s a fun way to understand the gameplay – with quests and chronological narrative.
In the name of skyscrapers! Harness the horses!
But not an easy proportion of residents and workers will be over in free play mode. The benefit of a precursor represented Train Fever inherited handed a full catalog of the models with an improved appearance for both continents.
An impressive list (more than one hundred and twenty units) diluted ships in order to reduce the cost of transportation, and planes for the sake of conquering distant destinations.
Twelve years after the OpenTTDnothing like this has created. Interesting and capable addition – tankers find their way even into the narrow river systems and allow to benefit from the reservoirs, and beautifully animated planes reflect the rise of aviation at the turn of the 60s.
I did not even know whether to mention the background of this modified before adequate condition classic laying of roads and railways with bridges and intersections.
All vehicles cover a wide historical period from 1850 to 2005-th years. Outdated locomotives replaced by new high-speed trains, and ancient competi – trams. Familiar of Simutrans and masterpieces Chris Sawyer (Chris Sawyer) system.
However, the assortment of models project Urban Games to their competitors far behind. It affects the small number of development teams (ten people).
But they were able to subdue the epochal changes visualization cities, where the pressure of the XXI century with proper fueling economic (if you do not pick your nose) will mature skyscrapers with a mirror reflection of our splendor of the church in the region an area of as much as two hundred fifty six square kilometers.
Development in a scientific way
Automatic construction of system of the city was still the property of the first game of the Swiss studio. Their simulation of urbanism and zonal development has scientific roots (we talked about it here ).
It takes into account the types of manufactured building materials for buildings of different eras – wood and stone in the XIX century steel and concrete in the XXI.
However, the unique appearance tends settlements procedural structure of buildings units. Trees, billboards, garbage bins, benches, boxes and many other details are flooding the streets that communicate in realistic components and rob nature more and more areas.
The Transport Feverzones are divided into residential, commercial and factory. High-rise buildings only have wide roads, infested home industrialists are becoming obsolete in the periphery and in the most crowded places of white-collar workers settle into their offices.
But progress will not be, if the production is idle. ATTrain Fever enterprise on their own (or rather, hands of the proletariat) dovozili products in the city.
The Urban Games have decided that it’s unfair – the village polls turned into metropolises. Henceforth region kisnet in oblivion until randomly scattered on the map plants are patiently waiting for the will of the player. Come and build a chain of industrial