1. The Red Dead series did not start with Redemption
In fact, Red Dead Redemption is not at all the first part in the series, as many believe.
This is the successor to Red Dead Revolver , released back in 2004 on the PS2 and Xbox.
Initially, the game was developed by Capcom, but by 2003 this topic was hushed up and there were rumors that the project was frozen.
Nevertheless, the game picked up Rockstar San Diego, which brought it to mind, throwing or replacing many of the key mechanics.
According to the former PR-manager of the company Hamish Brown, the original version of Capcom was much more arcade than the final version.
It even had a character capable of VERY high jumping and floating in the air for quite a long time.
By the way, the main character in Red Dead Revolver is called Red Harlow.
It seems that the name of the game was not taken from the ceiling!
It also first appeared Dead Eye system, with which you can slow down time and focus the attention of the hero on opponents.
2. The actor who played John Marston did not continue his career
The protagonist of Red Dead Redemption was played by a little-known actor Robert Whitoff, who had previously starred in only one film – “16 Quarters” by Richard Donner.
And even then it was a cameo role of a nameless police officer, who, most likely, no one even remembers!
In an interview with Polygon, he admitted that he had never really played anything.
When once he was invited to take part in the development of the then unnamed game “in the spirit of GTA”, he did not even know what was going on.
But immediately agreed. And he was extremely pleased with the work on Red Dead Redemption.
It is curious that in real life it sounds almost exactly the same as John Marston!
After that, he left Los Angeles with his family and engaged in a completely different, everyday job, not related to the gaming industry or acting career.
Nevertheless, in Red Dead Redemption 2, he will return to his hero. True, this time his role will be less significant.
3. Rockstar did not believe in the success of RDR
In 2012 – two years after the release of Red Dead Redemption – Vice President of Rockstar Games Dan Hauser frankly said in an interview with Game Informer that the company did not count on the success of the new game.
Everything around is constantly repeated to developers, they say, it will become a real “disaster” from a commercial point of view.
We continued to say that the Western will be a disaster. But it seemed to us that we were doing something interesting with a strong character that you would fall in love with.
However, the game was warmly welcomed by both critics and ordinary players.
Just a couple of weeks after the release, it sold over five million copies.
On the Metacritic website, she still has an average rating of 95 points!
It’s funny, but Strauss Zelnik, executive director of Take-Two, doubts that Red Dead Redemption 2 will beat GTA V records. But he is sure that the sequel will be kind of phenomenal.
4. In the DLC for RDR, there is a reference to GTA: San Andreas
In addition, Undead Nightmare for Red Dead Redemption is a secret achievement – Six Years In The Making.
To get it, you need to find and kill Bigfoot during the passage of the side task “Birth in the Conservation Movement.” Fans believe that this is a reference to old bikes about the fact that you can find a snowman in GTA: San Andreas.
Even the title of the trophy “Six years in development” hints at it in every possible way – the western came out 6 years after the release of San Andreas.
And in the French translation, the name of the achivka received an even more speaking name, which literally can be translated as: “Stop searching for it, CJ”.
5. Red Dead Redemption – a mixture of old westerns
Red Dead Redemption has been influenced by many old movies, including spaghetti westerns.
No wonder that there are so many references in it.
For example, to the tape “Distant Drums” of 1951. In her game Rockstar has repeatedly used the popular sound preset “Wilhelm’s Creek”.
Which was first performed in the very film when one of the characters was dragged off by an alligator!
In addition, fans noticed Easter eggs in the game associated with the pictures “The Man Who Knew Too Much”, “A Fistful of Dollars”, “Good, Bad, Evil”, “Surrender or Pay Off,” Golden Bullet ”,“ For a Fistful of Dynamite ” , “Unforgiven,” “Taciturn,” and others.
6. In Korea, the game did not translate
While in the West everyone was quietly playing Red Dead Redemption.
In Korea the passage could turn into a real torture – and not at all because something important was cut out of the game, no.
It just did not translate. Totally. And about the voice acting, even the speech did not go! But the manual was bundled with it with a full (!) Script. Fortunately, in Korean.
Just imagine that every time during the cut-scenes, which are enough in Redemption, you need to pause the game and long scroll through the script in search of the very moment – bookmarks would be useful here. This is really hardcore Korean gaming!
7. John Marston is blind to his left eye.
The information is not confirmed by Rockstar, but many Red Dead Redemption fans believe that John Marston is blind to his left eye.
Or at least he sees them badly. There are several indirect evidence at once.
First, sometimes in the Dead Eye mode, he says: “It feels like I’ve regained my eye.”
The name of the game mechanics, by the way, also hints at this in every way.
Secondly, in the addition of Undead Nightmare, the worms ate his left eye.
And in the game there is a dress with a bandage. Coincidence? May be.
8. In RDR 2, Rockstar tries to erase the line between story quests and side quests.
In many AAA games, such as God of War or Assassinʼs Creed, developers make a clear distinction between plot tasks and side quests.
Even in the list of quests they are in the “Extra” tab, unloved by some. Often they can be distinguished by the quality of work.
Of course, in Red Dead Redemption 2, in addition to the main tasks, there will be secondary ones.
However, Rockstar not only does not want to focus on this, but tries to erase the line between these concepts – or, at least, to make it almost imperceptible.
The authors have repeatedly noted that often players will not even know what type of task they undertake.
9. In Red Dead Redemption 2, a player’s weapon will be dragged by a horse.
Unlike GTA V, where the main character carries with him an incredible amount of weapons that he gets the devil knows where.
Arthur Morgan from Red Dead Redemption 2 cannot do that.
No, since the plank is realistic, it means you need to comply with it.
If Arthur has a revolver, then players will see him in a holster. If there is a hunting bow in the inventory, it will hang behind the hero behind his back.
And this is one of the reasons why a horse is not only a faithful companion who will carry the rider away from the trouble.
But also a good squire – in the truest sense of the word.
All that Morgan is not able to drag off with himself, he charges his horse, which – for a moment! – far from immortal.
Of course, if the horse dies, the player will not lose his junk. All things will remain in the saddle, which can be put on another horse.
But it is better, of course, to take care of the animal.
At least so that at the moment of danger the horse would not leave the careless master behind without weapons and provisions.
10. RDR 2 – first of all about attention to details.
After Kotaku editor-in-chief Steven Totilo played for several hours in Red Dead Redemption 2.
He decided to ask one of the developers whether the horse’s eggs would be animated somehow?
He suddenly absolutely seriously replied that their size would vary depending on the ambient temperature.