However, just from the lecture of the architect PS5 Mark Zerni it became clear that this time the device Sony and Microsoft significantly differ from each other in their approach to system architecture. How this will affect the games, however, we will find out only after the release of both consoles.
One of the features of Sony will be the variable frequency of the central and graphic processors, which will also allow working equally under different conditions. Power consumption and performance will be approximately the same.
For Xbox Series X, everything is exactly the opposite: the console works at maximum frequency. Consoles of the current generation work similarly.
The drive approach is different: even though the PS5 has a much faster SSD built in than the Xbox Series X (with the original speed of 5.5 GB / s vs 2.8 GB / s), only Sony allows you to connect standard NVMe drives, while Microsoft uses a proprietary connector.
According to Zerni, it is instant access to memory that will change the design of games. In this regard, the approach of Sony and Microsoft is very different. Redmondians are betting on more classical methods, while the Japanese expect to go the other way.
In general, the conclusion is simple: the PlayStation 5 and Xbox Series X differ in philosophy, and not just parameters. They should be compared only after demonstrating what they are capable of. Now we are waiting for the show of games and the release of the consoles themselves.
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