According to Mahler, it all started with Peter Molyneux, who loved to make empty promises. However, only after the games were released it turned out that most of these promises were false.
This guy apparently just loved being in the spotlight. Even a few days before the release of No Man’s Sky, he was spinning multiplayer that didn’t even exist, and was very happy, allowing people to think that No Man’s Sky is Minecraft in space, where you can do literally anything.
Mahler believes that being able to do literally anything is the main theme of the charlatans in the video game industry.
But what happened next? They have released a bunch of updates, so let’s forget about the initial lies and deception. Let’s shower him with awards again, because he finally kind of made the game the way it should have been years ago.
Thanks, Jeff Keely. Encouraging this behavior will undoubtedly help the industry grow stronger.
The same thing, according to Mahler, happened with Cyberpunk 2077.
This strategy resulted in a sensational 8 million pre-orders. The product was just a part of what the developers were promoting. On top of that, the game barely even ran on consoles, which should “work surprisingly well.”
Mahler believes these three examples illustrate how gamers are made fools.
Yes, negative reviews appear, but, as a rule, you can see a lot of people who then argue that they still like the released game. This is not the point at all.
It doesn’t matter if the miracle cure is tasty. Don’t sell me opportunities that don’t exist. Don’t paint a picture you can’t finish. Just don’t lie to me.
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