Dungeons, a linear beginning and more – an insider shared new details of The Legend of Zelda: Breath of the Wild 2

Tyler McVicker, author of the popular YouTube channel Valve news network, who specializes in rumors and leaks around Valve and her projects, shared the details he knew during a recent Twitch broadcast The Legend of Zelda: Breath of the Wild 2.

According to an insider, unlike the first part, the beginning of the sequel will be linear. According to the canon, Link already knows Khayrul, so there is no point in climbing towers again. Instead, the developers filled the world with the miasmatic version of Ganon, and until the infection is cleared from location to location, it will be impossible to move around Hyrul.

At the same time, with regard to the depth of the locations, the sequel will give odds to the original game. Least, McVicker hints at dungeonsstrongly inspired by “an unnamed project whose developers ate the dog on creating dungeons in the open world.”

Summarizing the above, the journalist noted that when designing the world of Breath of the Wild 2, developers look to the side Red dead redemption ii (officially known) and another game whose name is not mentioned.

The Legend of Zelda: Breath of the Wild 2 was announced on E3 2019 exclusive to Nintendo switch.

It’s worth noting that Valve’s McVicker insiders are generally true. In the foreseeable future, the author of the YouTube channel Valve News Network wants to actively engage in the development of a similar channel, but on Nintendo.

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