“Crazy hybrid role-playing game that even Grand Theft Auto fans will enjoy”: Journalists talked about Cyberpunk 2077

The embargo on the publication of preview materials fell last night Cyberpunk 2077 from journalists who were fortunate enough to spend several hours at the new role-playing studio CD Projekt RED. The press is actively sharing impressions of what he saw.

Below we have collected for you interesting moments from reviews from various Western publications.

Gameinformer

If The Witcher 3 did not satisfy your passion for customizing your character, then Cyberpunk 2077 should correct this misunderstanding.. CD Projekt RED has come up with a dynamic class creation system, and the menu window that displays all kinds of skills is really a special sight. Impressive freedom of choice allows you to develop in a variety of ways. In a way, it’s even easy to get confused at first in the whole system. But as soon as you understand its basics, pumping the hero becomes an exciting activity, where each new open skill allows you to better follow the chosen style of the game.

In addition to the main storyline, CD Projekt offers unique side quests that are built on a very different foundation – from the past of the main character to the opportunity to look into the device of corporations and gangs that inhabit the world. All kinds of dynamic events constantly happen, be it some kind of crime or a hassle of local groups. It is you who decides whether to spend time on them, in the hope of receiving a reward. In addition, V can participate in various fun activities, such as racing, fistfights and hiking on the shooting range. But, probably, the most curious thing that offers such content is the so-called “cases”. Each location has its own “fixer”, which V offers an interesting job. And these tasks lead you to the most unexpected scenarios – from the need to kill any target to destroy a dangerous server. You can also hunt for heads and look for clues that lead you to secret vaults.

Recently, Cyberpunk 2077 moved forward a couple of months, and now the launch will take place only on November 19. And despite the fact that the current version looks quite promising, there is no doubt that in the near future developers will deal with bug fixes and the necessary polishing of the game process.

Because of a comprehensive sense of freedom Cyberpunk 2077 literally breathes the idea of ​​replay value. You can approach the solution of problems from various sides: rush forward with guns at the ready or sneak your way to the target. Events are influenced by the dialogue branches, and additional plot moments that you have to look for yourself. For example, in one of the missions you have the opportunity to release a person from imprisonment, which will later affect whether you see him again or not. The struggle for power between gangs and corporations takes place at every turn, and it depends only on you who will be the winner here. The storytelling and gameplay change under the weight of your actions. Even the prologue for each of us was very noticeably different, not everyone was faced with the same bosses, heroes and locations. And this is not taking into account all those elements that the open world offers. We can’t wait to see how far some of the decisions made and their consequences will go, but judging by The Witcher 3, we can confidently count on something deep. “

IGN

“CD Projekt RED has done an incredible job creating the game world. You quickly realize that Night City not only looks alive, but also feels so. Its unique areas are exactly what are unique – this is the best characteristic for them. People go around – from shopkeepers to priestesses of love and even children. And communication with all at least some significant characters offers branched dialogue branches and the possibility of choice.

The visual implementation of Night City is also not inferior. Neon lamps and dim lights create the desired, gloomy tone. Local screens broadcast a local television show. Around advertising a variety of products. In the car, you can choose from a large number of radio stations. The local slum is full of eateries and restaurants. And story missions only complement the picture, offering multi-layered tasks with the eyeballs, preparation and real intrigue, while no one bothers you to betray your employers and cross over to the other side. You can even take tasks from the police, as in some Grand Theft Auto, because there is simply not enough law enforcement to maintain the law

I can say for sure that in the build with which I spent my time, Inventory item management is somewhat inconvenient, and I would like to call individual tabs annoyingly unintuitive. The same applies to some windows with tips. About driving nothing good can be said eitheralthough I liked that you can drive a vehicle with a third-person view. But most of these problems, if not all, are just what developers can fix for the remaining four months. Cyberpunk 2077 feels like a true spiritual heir to the legendary and universally recognized creation of Warren Spector – Deus Ex. And I cannot think of a better praise for a future game than this, personally. It is possible that in an incredible way the Cyberpunk 2077 will nevertheless live up to its enormous expectations. “

Kotaku

“The combat system of the game is divided into four separate elements: firearms, melee weapons, stealth, and hacking. Each of them is useful for different types of missions, but only you decide how to combine them. V can hide behind parts of the scenery, and in this In this case, aiming from a weapon causes the character to emerge from his shelter for a moment.The close combat consists of weak attacks, strong attacks, block, dodge and parry, and an endurance scale is spent on each of the actions.

Every aspect of the gameplay feels as if it is an integral piece of something whole, even if far from all of the presented, I had enough time to get acquainted. At its core, Cyberpunk 2077 – this is a role-playing game in every sense of the word. They offer you the space to create your own story, while helping you stay within the right framework. “

Polygon

“Despite the fact that V will in any case look fit and for about 20-25 years, you can adjust his body a little. You can choose a more prominent muscle relief and ask him a high voice, or attach a chest, and make him speak baritone. You can choose the genitals – penis, vagina or nothing at all. And if you choose a penis, then you can even decide whether it will be cut off or not. The future has already come.

It does not seem that the game is going to limit you somehow in the configuration of the hero. Local mechanics is extremely open, the player can safely move towards the image of interest to him and the manually created class. And even if the output is far from the simplest system, its complexity is far ahead of the analogue of The Witcher 3, where only a couple of builds were effective

The verge

“Having dedicated Cyberpunk 2077 for about four hours, including creating a hero and opening a tutorial, I can say the following: the game offers some absurd amount of freedom in matters of choice and customization. You can look the way you want, talk the way you want, and solve virtually any task in dozens of ways. Because of this, even the simplest dilemma can simply overwhelm you with its alternatives..

And yet, it is the combination of depth and scale that is the key point of everything that developers from CD Projekt RED are trying to give us with their new project. It’s easy to find the familiar foundation inherent to Square Enix’s beautiful Deus Ex and Bethesda classic titles. And GTA fans will not stand aside, immediately riding one of the motorcycles or some car. But at the same time, all these familiar elements are combined into a single whole under the masterful talent of Polish authors, so familiar to any fan of The Witcher 3. As a result, we are faced with crazy hybrid RPG, existing far beyond the usual fantasy and post-apocalyptic settings, which everyone has long been accustomed to.

Extremely high expectations and the next transfer make it clear that CD Projekt RED takes enormous risks with the Cyberpunk 2077, putting everything in the eyes of the audience that the game will pay off. With emphasis on the possibility of choice, elaboration of characters and narration, this project offers everyone something different. This graceful action, and a well-developed role-playing adventure, and a vast simulator of everyday life in the slums, and it all fits together.

After the time I spent playing this game, I realized that it deserves to spend dozens, if not hundreds of hours. Now I’m ready to believe that CD Projekt RED really managed to crank up this complicated number. “

Gameplay demo Cyberpunk 2077 no comment:

Global release Cyberpunk 2077 should take place November 19th on the Playstation 4, Xbox one and PC. Already at the start of the game will support the next generation console Playstation 5 and Xbox Series X. And after some time, the project will be available through the cloud service Google stadia.

See also: Surprise: The creators of the anime Kill la Kill announced the series Cyberpunk: Edgerunners with music from the composer Silent Hill.

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