Buggy Horror: Remothered Review: Broken Porcelain

The more I write about indie games, the less frustration I get with another ruined concept or broken mechanic. The second part of the story about the mysterious tests of illegal drugs, transgender people and fragile heroines promised a mystical drama with cute girls in trailers, and the result was an early access game with broken scripts and annoying gameplay. After earning my portion of insurmountable mistakes and impossible tasks after a couple of hours of passing, I honestly waited for several patches before returning to the review Remothered: Broken Porcelain… But even after the release time, the game still looks incredibly raw and broken.

The events of Remothered: Broken Porcelain take place in several time periods, but after the plot of the first part, a brief retelling of which you can watch before starting a new dive into the Ashmen world.

Following a little tutorial in which you have to lose against the unknown in order to continue the story, you are offered a slightly deeper acquaintance with the main character – Jennifer. After leaving the women’s shelter, she works as a maid at the Ashmen hotel, where she struck up a romantic relationship with another girl named Lynn, but it seems that the walls of the hotel hold much darker secrets. Soon, Jennifer is faced with incredible and inexplicable aggression from the hotel manager and servants, and escape becomes her priority. And this brings changes to the gameplay – you, as a player, have to hide in closets and chests from numerous pursuers in an attempt to get key items or deliver a fatal blow to the enemy in the back.

Over time, your young lady unlocks superpowers for controlling a moth, and in one of the special places you can pump a line of health or stealth improvements in exchange for collected keys. In addition, Jenn is able to craft distraction mechanisms from the found objects and improve the basic weapon so that it does not fall apart after the first use. But all these original and seemingly attractive mechanics turn out to be useless in the face of stifling gameplay.

A fight with the very first boss guarantees a lot of negative emotions due to his ability to accurately determine your location, cheating turns, even if you sneak in stealth mode, and simply the control curve with the camera flying away to the side.