Looking for lost time
Hat in Time puts us in the shoes of a young girl, captain of his own spaceship, which is robbed of all his Time Pieces by a mafioso in Italian style during an intrusion into the vehicle. By surmounting that a spaceship has a common window, the problem of A Hat in Timeis that the first world in which you start moving your first steps does everything to keep Alt + F4 pressed with ferocity.
It is an islet, Mafia Town, where the inhabitants are all the same, mafiosi peeled with a stinging mafia style of the 1930s, in a series of banality not indifferent between “the mother’s gravy” and all that the citizens of world believe and imagine both Italy. The game is dubbed entirely in English, and even the lines of dialogue of these early wrestlers do something to fully engage the player. Inflections are too much forcing, as are the dialects that the game uses to characterize the characters. In the early days of the game you become acquainted with another traveler, who shortly afterwards will reveal the antagonist of the game, and his voice is the most annoying.
Made the habit, though, and overcome these first rocks, the first-level design level design leaves room for much wider environments, ranging between classic nature settings and more eclectic experiments. The second world, for example, sees our little protagonist in a cinematic studio where two filmmakers contest the Oscars of the situation.
At this juncture, they will lead to the completion of the levels for either director, which will be evaluated with a final score depending on the degree of completion, whose score is assigned to the total score of the director in a total rank . One of these levels revamps the classic Assassination on the Orient Express, where the protagonist will have to recover evidence and clues to try to guess who the killer is traveling on board the train. All the level is sewn with a sepia filter, the music vaguely reminiscent of the 30s sound, and the same heroine is dressed with a raincoat at Sherlock Holmes.
The level pays attention to stealth dynamics, since at some point, after the assassination, everyone will suspect everyone and it will be necessary to investigate (read: complete the level and find the collectors) without being discovered by the other passengers. This is just one of the early worlds, but The level pays attention to stealth dynamics, since at some point, after the assassination, everyone will suspect everyone and it will be necessary to investigate (read: complete the level and find the collectors) without being discovered by the other passengers. This is just one of the early worlds, but The level pays attention to stealth dynamics, since at some point, after the assassination, everyone will suspect everyone and it will be necessary to investigate (read: complete the level and find the collectors) without being discovered by the other passengers.
This is just one of the early worlds, butHat in Time does everything to surprise the player, as if to carry it to a horror world that remembers Nightmare Before Christmas, where a demonic entity will steal the soul to the protagonist to reconsider it only after completing some assignments. Having passed the initial impact, frankly unflattering, is all another world, literally.
The inspiration (always well explained by the developers, to be said) towards the “Maries” adventures are clear in gameplay, even with its unpublished flaws. Just as in Super Mario Sunshine (and even Super Mario 64 ), every world is divided into acts, and every act conceals an hourglass to find and gather to the fulfillment of a definite objective, which serves as the Star or the Sun Guardian both.
Each run will see us busy in the same scenario that is changed more or less heavily. In the controversial Mafia Town, for example, one of the acts sees us committed to closing down the giant taps connected to the nearby volcano, who are throwing magma across the island. Every incursion, linked to acts as it is said, always reveals something new in the various worlds, perhaps a passage that was previously blocked, or a secondary path that conceals a secret of some kind.
The exploration and the charm of discovery are the basis of A Hat in Time, as in the best platform tradition, with the help of a series of special-purpose hats.
The protagonist at the beginning can only count on a flashy tube that can find the current air goal, but later they can create others by collecting the scattered rounds for the levels. Each hat has power like the ability to make a sprint with an attached jumping boost, the creation of explosive potions, the ability to crash a devastating earth, and so on.