Many welcome returns
The Serious Sam’s Bogus Detour is a completely unforgettable adventure, a journey of ten chapters along all the Mediterranean coasts that, starting from the sandy grains of Egypt, other times trampled on by Sam’s “Serious” Stone boots, goes through the coasts and mountains of Greece or, still, along the banks of the Aegean Sea in Turkey. All lovely and lovely places you will tell.
No, unless you want to share your umbrella with headless kamikaze and with two bombs in place of your hands, maybe you should look at other resorts to spend your summer: Serious Sam’s Bogus Detour is in fact a concentrate of all “mythology”of the saga, a blender to blow up a thousand pixels of many variants of enemies already encountered in the nearly twenty years of the FPS, like the aforementioned suicide suicide bosses – with their unmistakable scream – the Gnaar, the Khnum, the Klee or those huge bulls ready to load anything down the stairs in front of their muzzle.
The adaptation to the top down shooter has been great, after all the tones consistently over the lines and ” caciaroni ” by Seriuos Sam are marrying great with one of the genres in which the most complete frenzy, chaos and destruction are the main ingredients: some stages of Serious Sam’s Bogus DetourI am a pure delusion of explosions, blood, and pieces of monsters that glitter in everywhere, in a progression without brakes where the protagonist from the white t-shirt goes wide in the armed stage of ever-exaggerated flames.
The start is in vain, but after a few minutes the pair of guns with which the adventure starts leaves room for an arsenal that we have already enjoyed in the past of the series, featuring the welcome returns of the tommy gun, shootgun, but especially the huge cannon from which huge balls of iron can be fired, capable of mowing any kind of opponent in front of them.
The variety of the arsenal should also be read in a strategic key, because choosing the right weapon for the situation is often the only way to salvation in a title with a high degree of difficulty: for example, the shotgun has a very large radius, it inflicts heavy damage but is useless against enemies attacking from afar while the rocket launcher is perfect against bosses, more static and vulnerable. Here, throw down a huge scorpion with a lot of laser beams and guns, or Tetrachoke, a cross between a minotaur and Goro of Mortal Kombat, was the most enjoyable.
Fight bosses are a hymn to the bullet hell, where to stand still just one second at the same point is equivalent to certain death, a loop of roe deer and fire at the impazzata, where it is necessary to internalize the ever-lethal offensive patterns of creatures to them increasingly deadly in the course of the adventure. for example, the shotgun has a very large radius, it inflicts heavy damage but is unnecessary to attack enemies from afar while the rocket launcher is perfect against bosses, more static and vulnerable.
Here, throw down a huge scorpion with a lot of laser beams and guns, or Tetrachoke, a cross between a minotaur and Goro of Mortal Kombat, was the most enjoyable. Fight bosses are a hymn to the bullet hell, where to stand still just one second at the same point is equivalent to certain death, a loop of roe deer and fire at the impazzata, where it is necessary to internalize the ever-lethal offensive patterns of creatures to them increasingly deadly in the course of the adventure.