Review of The Pedestrian | Gamemag

Puzzles remain one of the main genres on the indie scene due to the low cost of production and fairly modest requirements from an active audience.

Here, success does not require realistic models, special effects, or complex storytelling — enough interesting puzzles.

Project The pedestrian offers a story about a male or female sign that must go from a toilet room to a sewer and the streets of a busy city in search of freedom and adventure.

Each screen represents a small puzzle consisting of several plates, which can usually be moved and connected by lines at specific points, which gives your hero the opportunity for subsequent movements to the sketchy way out.

With each next level, the tasks become more complicated and you get stairs, trampolines, levers, activating elevators, dangerous lasers and boxes to overcome obstacles.

The concept itself is changing: you get the opportunity to overlap signs, creating new spaces, or to connect different areas through electrical circuits.

The authors are trying hard, at some points The Pedestrian wants to throw away from the repeating mechanics and feelings of tiring monotony.

The Pedestrian cannot be played continuously in long sessions, but if you sit down for half an hour, the game does not have time to get bored and remains very interesting.

Being in 2.5D-space, you can inspect the puzzle from different sides, put the plates in the desired sequence and connect them with lines in the correct order, and only then run the entire route with your hero.

Some tasks become part of a large puzzle-hub, in which you need to pull energy connectors, batteries or other important elements from other locations. Naturally, without solving all the problems it is impossible to go to the next level.