Resident Evil 3 Review | Gamemag

At the same time, the game is quite linear, although it offers to return to previous locations with a new set of tools. But the number of such places available for research is quite limited.

As the story develops, the locations visually change under the influence of external factors, which gives the story additional dynamism.

Capcom hasn’t forgotten about arthropods in Resident evil 3 remake. These monsters not only attack you from the ceiling or quietly sneak from your back, but also try to lay eggs in their mouths. Only herbs traditional for the series will help save from the fate of a living incubator, which cause vomiting and magical rescue from thousands of larvae.

As before, green bushes can be combined with each other, like gunpowder or explosives, to obtain cartridges and medical pills. Moreover, you can craft healing products or ammunition, as well as improve weapons right on the go, which is incredibly convenient.

The graphic component, like last time, breaks records, squeezing out Playstation 4 pro the last forces, adding warmth to the room, and the three-dimensional sound – the wild noise of the fans. Therefore, playing Resident Evil 3 Remake is better with headphones, with which the level of immersion will be much deeper.

Opponents, in addition to visual pumping, underwent significant changes. So there appeared zombies with tentacles on their heads that resemble enemies from the fourth part, and mutant frogs from the sewers are now sent to another unsuccessful project from the same Umbrella.

Character animation, lighting, and environmental elements are simply superb. In some places, of course, there is a lack of interactivity: bulbs do not break, and fire extinguishers do not hiss from a stray bullet, but what is combined with fantastic screensavers that smoothly transition into live control is more than enough for maximum immersion.