Manifold Garden Review | Gamemag

Seven long years William Cheer designed and polished his kaleidoscope puzzle Manifold gardeninspired by the work of Dutch artist and graphic artist Maurits Escher.

Without offering a solid plot or some unexpected revelations, the game moves you into a world of impossible geometry, where the floor inevitably goes into the ceiling, and the space around can fall into a temporary loop.

Traveling through the levels, you have to open new doors and start mechanisms using the laws of physics of the impossible as if you were the hero of a film ”Interstellar”And you cannot get out of the multidimensional space of a black hole.

With the ability to move and activate objects, you transfer color cubes to special sections in space, turning the world around you.

Each surface has a corresponding color, but only during the activation of one of them do the laws of physics apply.

For example, by activating a green wall, you will invert a kaleidoscope so that the marked surface becomes a floor, and the green cube becomes an active object that can be moved in space.

Once another surface is selected, the world will again take a step, and the colored cube will freeze in the stream of time.

Using frozen cubes in time as supports for other cubes, you must arrange the objects in the right places, constantly rotating the room and presenting the full picture in three-dimensional space.

The mechanics are supplemented by leaps of faith to hit another part of a bridge hanging in space, by changing the flow of water or climbing to the top along the steps, which a few minutes ago were just a geometric figure.

Despite the fact that basic mechanics are constantly repeated, albeit with new conditions and forces, William creates a magic box that puts himself and his understanding of the laws of motion of a complex environment higher than the old tricks.