Keep going, finally
If, in reviewing the second episode, we had highlighted that the main screenplay had actually been paralyzed by the desire to concentrate on deepening the protagonists’ past, here Telltale managed to find a greater balance.
It is now clear that each episode will lead us to discover the vicissitudes and motivations of each of the Guardians, but in this case we also remembered the main plot .
Here, then, finally, the mystery around which the entire game moves moves forward, with some narrative choices that almost seem to hasten-if we consider that a character who had held a banquet in previous episodes, but emotionally very engaging, swept away in two words to introduce another, however connected.
However, we are faced with a script that lets us follow with pleasure and keeps us always inside the hearts of our Guardians, without however giving up on us to smile with some effective joke-definitely more successful than those of the second episode.
The characterization of the antagonists begins to make sense, and they no longer seem to be such only because their evil is raining from the sky, although hope is obviously that they can discover further details in the remaining two chapters.
All in all, writing is, in short, satisfying and can intrigue and put the player in anticipation of events that may occur within the next (and penultimate) episode. As far as the Guardian is concerned in this episode, his backstory is well articulated and knows how to curse, but it should also be noted that the intensity of the one dealt with in Episode 2 is for the time being unmoved. We will see if it will be possible to do so later, when we find out more about the other two remaining Guardians as well.
More precisely, at the writing level, for an always important feature in Telltale games: the ability to intervene on events with their own choices. In this case, the game faces a very important narrative intersection that will keep you uncertain in your decision up to the last-built, and therefore particularly effective. To find out, however, how much weight will actually have the choice in future episodes, or if things are going to go the same way regardless of our decision. We’ll see.
QTE, QTE everywhere
Hand controller instead, More than a feeling is too much driven, compared to previous episodes. The vertical overlay mechanics we had previously liked was here reduced to a single sequence, though very short and where the possible interactions are so few that it is difficult to delight in trying different solutions.
For the vast majority of the time, with a script that leads the main script to some of the action scenes, your job will be to juggle among the ever-welcome multi-choice dialogues and a QTE avalanche. The latter, as before, are quite permissive apart from some very rare cases, which means that you really have to commit yourself to fail and see you forced to restart the sequence.
We will see whether the next episodes such as this will be so unbalanced, or if there is a better balance between calm and reasoning sequences and hands-on.
Speaking of more technical aspects, we did not notice particular virtuosity of direction, while the soundtrack is always able to be appreciated.
You can not say the same thing about the dubbing that appeared in this episode outweighs what we heard in the previous ones. Finally, with regard to the technical sector, on PS4 we have observed sporadic slowdowns on a couple of occasions, which have not, however, prolonged and compromised in no way the gambling experience proposed by Telltale.