The studio actively studied player feedback and made certain decisions to restart the action.
For starters, BioWare will significantly increase the frequency of loot drops, at the same time making it much better – in the original Anthem, new items were often, if not worse than the current equipment, then about the same.
If the player wants to get a certain trophy, he will not have to rely only on chance – now the desired loot can be obtained through quests, vendors and “tables of unique equipment”.
But, probably, the most important of today’s announcements was the following: all new equipment can be immediately tried on the player without having to return to the local social hub. Yes, even a brand new loot that the player just got.
Anthem 2.0’s current interface
Anthem 2.0 is lead by studio BioWare Austin – the developers of Star Wars: The Old Republic.
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