Meanwhile, the news : Electronic Arts announces the intention to buy Respawn Entertainment , the software company responsible for the Titanfall series . The agreement provides for a total outlay of over $ 400 million by EA , of which 315 are
immediate, and another 140 are on attaining certain sales targets for future securities by 2023. All bureaucracy will lead, within the earliest periods of 2018, to the full acquisition of the study.
nt comes from a new hole in the water with Titanfall 2, not so qualitative because the shooter was acclaimed by the critic and by that (very little) public who bought it, but sales. It is to be said that the blame, this time, is entirely of
Electronic Arts, which set the release of the game on October 28, 2016, exactly in the middle of the other EA shooter, Battlefield 1 (already enslaved by the first trailer) and Call of Duty: Infinite Warfare (less honored but still Call of Duty).
The result is that Titanfall 2 is exactly like its predecessor: a magnificent shooter played by anyone. It is not hard to imagine that this has been something that Electronic Arts has wanted . Bringing Titanfall 2
to be a title of little success, the publisher could block the study at a much lower price than what it would have been if the Respawn shooter had made sales spikes.
It is not the fi
rst study that Electronic Arts brings to the jail with the idea of using it as it thinks best. Currently, Respawn is working on a title set in the Star Wars universe , as well as a first-person combat experience for Oc
ulus . At the same time as the financial operation in question, the same press release also announced the development of a new Titanfall series title, which could be a third episode or anything else.
Obviously the opera
tion saw all the parties involved happy and contented (and how could it be otherwise?), With Vince Zampella of Respawn and Andrew Wilson of EA ready to dispense honey words to one for the other’s work ( even if the holder of the study in the past did not
tell him ). The same Zampella, however, was “forced” to reassure fans about the fate of the studio , saying that Respawn is still alive an
d alive, but above all that it will continue to have the creative freedom of ever. Reassurance is a must, given the remarkable list of studies that have seen ending th
eir life cycle in the meanders of Electronic Arts. Visceral Gamesstill a case too tepid, and again before the study by Bioware who w
orked at Mass Effect: Andromeda, which was not closed but dismantled, and its members were reallocated to other internal studies.
By digging into the past, we can find Origin Systems, a co-founded firm, not less than Richard Garriott , acquired in 1992 and closed in 2004 after a series of Ultima chapters. Peter Molyneux
founded Bullfrog Productions in 1987, acquired by EA in 1995 and closed in 2001 with Dungeon Keeper as the last production. In the account we also include Westwood Studios and Mythic Entertainment. The first one created a series of licenses with
Dungeons & Dragons licensing, in addition to the famous Command & Conquer, EA bought it in 1998 to close it in 2003. The second handled some MMORPGs such as Dark Age of Camelot and Warhammer Online episodes , entered the nursery of E
lectronic Arts in 2006 with a rumor that the studio sold itself to the publisher to have the opportunity to raise the funds needed to develop W
arhammer Online and then be closed in 2014. Among the many there is Maxis, who was responsible for the titles of the Sim series, bought in 1997 and dismantled in 2004. Kesmai,Star Wars: Battlefront, whose studio was bought in 2008 to be closed just one year later, in 2009.