If in the cinema I occasionally like a pompous show that allows me to put my brain a couple of hours in neutral, the same thing happens with videogames: And in this field few stimulating things I have found in recent times as the different jobs that this Finnish study usually offers.
And I really enjoyed Resogun at the premiere of PlayStation 4, and also in the past of Dead Nation or Outland ; I also know some more of the endless launches that have been carried out since its inception in the distant decade of the 90s. However, Nex MachinaIt may be the most rounded work in terms of playable concepts that have been offered so far. And I do not want to say the best, because I do not know some of the most veteran games of the more than twenty that ma
ke up its catalog as a team, but I dare say it has to be the most worked. And is that, as I’ll explain below, is the one that brings together more perfectly tuned elements of their latest and most recent work. A fast and uncomplicated video game, one that you can understand right away without too much time to lose and one that, in short, appeals to our most visceral side to stay glued to the screen.
They are concepts of many years ago, yes, but they continue to perform like the first time. I have the feeling that a veteran like me is still happy the day, and someone younger can get more than a smile and give a great time with the remote in hand. At the end of that is this, right? And to blink a little, of course. Your corneas will not appreciate it, but your scores do.
First Shoot, After Question
So, Nex Machina is an uncomplicated shooter. In Housemarque they know it and that is why they have not lost a second (and they do not lose me either) bored with an argument that can give cohesion to this. If we want to know what is going on, the opti
In summary this translates into two unique aspects that affect the gameplay. On the one hand the fact that the villains are mechanical beasts that are going to make things very difficult for us, and on the other hand the factor that there are throughout t
he levels a series of survivors that we can save to maximize our score . In fact, there is a specific limit in each phase, and if we manage to rescue them all we will obtain a generous reward in the form of points … But nobody said it was easy.
Appeal to our most visceral side to stay glued to the screen
And everything in the title revolves around the points. The creators of Resogun want us to be selfish and greedy, they want us to leave nothing and in the end the biggest fun of the game is focused on that idea: to reach the highest possible in the world rankin
As it does? Granting us improvements and incentivesif we play it and it turns out well. The title wants us to be brave to extremes that border on the stupid, and that is why it rewards every courageous maneuver that we think of doing to save a hostage or get an enhancer. At the end of the day each level is going to end with a few waves of enemies, but there are al
ways humans out there that we must rescue and some other elements that we can collect. Achieving more and more points is only achieved by taking full advantage of each scenario, so Nex Machina ends up becoming a kind of racing game in which only repeating more and more circuits and hurrying as much as possible in each maneuver will achieve perfect our “times” and obtain the highest possible score in the different modalities that exist,
And the merit lies in that everything it offers is very simple. The controlIt is carried out with the classic mechanics of the two sticks, one to move and the other to aim. From there we do not even have a button to shoot, what’s the point when we’re going to keep it pressed from start to finish? But there are some other controls for the special attack or, what is mor
e important for a rolling maneuver that makes us invulnerable for a few moments. In the end the most important button is the latter, and that is to use it correctly or not depend how far we get. It sounds like a few management alternatives, but you have to master them all. If we connect with that and we feel interest in perfecting their domain, I have done it, we can maintain the interest in the video game much longer than it actually lasts.