Agents of Mayhem

He looks like a multiplayer but he is not
Starting from the basics, Illinois’s new creation is an open world in which the character is controlled by a third-person view.
Before you get into action, the player must create a team of three agents, choosing between the twelve unlockable, each with its own armament and features. On the battlefield you use a character at a time, so this is a totally single player experience, where the player has the ability to immediately change the character and drastically change the gameplay.
The basic structure is that of the latest third-person shooter, where each agent has a well-defined and peculiar weapon type, in addition to active, passive, and a special activation skill only after filling a special bar.
Already among the top three agents available at the start of the game, it’s possible to see how much gameplay can vary depending on the player’s choice: Fortune is a former Colombian space pirate who takes advantage of the speed to move between enemies and hit them with his fire guns quick, Hardtack is an energetic one that comes across opponents with its very close-range pump gun, while Hollywood is the classic balanced character, agile the right, with a powerful, at the same time rapid assault rifle, in addition to be the face of the organization and always be in the front line when you have to be noticed.
Before we begin the mission we will have the opportunity to change our trio and once we find weapons in the hand, as mentioned before, we can swap the three to get the right one at the right time. Meanwhile, the other two will not take part in the battle and will not be able to be played by friends in a kind of online co-operative, because the stadiums and waves of enemies have been studied to be faced by a single player, but he knows how to juggle between the skills available to the various agents.
By continuing the story and accumulating experience together with the levels, each agent can expand his abilities and the player is given the burden of choosing which features to improve, such as active or passive skills to equip, but also what type of special skill use in battle. You can thus create interesting and unexpected combinations, especially when coordinated with the motion system.
Another particular feature of the new Volition title is the ability to make three jumps, and then concatenate them with a skirmish that projects the agent for several meters in the selected direction; this makes the character extremely mobile within the battlefield and clashes become choreographed with impossible jumps and dodged in the air. In addition, with the skill system, everything can take even more complex connotations, such as Fortune, which is already very fast and that with a skill can get a speed buff every time it marks a melee blow.
With this objective in mind, the ballet begins to be thrown into the melee to spin a beautiful passion, with the increased speed, the horde of opponents moves as they continue to strike, and then use the dodge or the triple jump to reach another opponent in time and start kicking again.
With the multiplication of enemies, with the introduction of new variables linked to the mechanisms to break down all the enemies, but above all, going to work on the fifteen levels of difficulty that offer an increasing percentage of experience and money, the game becomes ever more frenetic and chaotic, so that keeping everything under eye and operating acrobatic high-speed maneuvers could be complex for novices, but at the same time extremely rewarding for those looking for a keyboard or gameplay experience – all of this obviously outlined from hilarity, explosions, and goliard. then use the dodge or the triple jump to reach another opponent in time and start kicking again.
With the multiplication of enemies, with the introduction of new variables linked to the mechanisms to break down all the enemies, but above all, going to work on the fifteen levels of difficulty that offer an increasing percentage of experience and money, the game becomes ever more frenetic and chaotic, so that keeping everything under eye and operating acrobatic high-speed maneuvers could be complex for novices, but at the same time extremely rewarding for those looking for a keyboard or gameplay experience – all of this obviously outlined from hilarity, explosions, and goliard. then use the dodge or the triple jump to reach another opponent in time and start kicking again.
With the multiplication of enemies, with the introduction of new variables linked to the mechanisms to break down all the enemies, but above all, going to work on the fifteen levels of difficulty that offer an increasing percentage of experience and money, the game becomes ever more frenetic and chaotic, so that keeping everything under eye and operating acrobatic high-speed maneuvers could be complex for novices, but at the same time extremely rewarding for those looking for a keyboard or gameplay experience – all of this obviously outlined from hilarity, explosions, and goliard.