Review of Knights and Bikes | Gamemag

New project from Tearaway developers – Knights and bikes – He stayed with us at the editorial office for six months before some kind soul decided to give him a long-awaited chance.

The story in the scenery of the fashionable 80s about two girls Nessa and Dementia, who are looking for a lost treasure to save the father of one of the heroines from the debt hole, is saturated with the friendship, imagination and nostalgia of the authors for a gone childhood.

Knights and Bikes Exploits Visual Style Tearaway with cardboard objects, grass cut out of paper and special effects similar in appearance, but the developers add collage elements and hand-drawn graphics.

The story itself focuses on cooperative passage, where players on one or different sides of the screen can not only help each other solve puzzles, but also compete in the speed of riding bicycles, collecting rubbish with magnets or destroying numerous objects.

However, no one bothers you through the story alone, simply switching between characters while solving simple puzzles.

Each of the girls has its own set of unique abilities, which expands as you progress through the game. Dementia can jump on buttons and puddles, move into enemies in the shape of a hand (don’t even ask), charge electrical appliances and leave exploding plunger traps.

Nessa is capable of throwing discs, throwing water at the fire and cables under voltage, and dispersing darkness with the help of a boom box. Naturally, these abilities are actively used to solve numerous puzzles and further advance the plot.

In addition to owning unique skills, the heroines cleverly handle bicycles, where you can compete in speed and cross mud lakes after a slight improvement. Iron horses can be improved in exchange for items collected after enemies, changing the colors of frames, suspensions, steering wheels and even personal flags on the trunk.