This is how World of the West was born , a fun adventure of puzzles and exploration that proposes to solve a great variety of puzzles using the special abilities of four heroes.that by whims of destiny, they must work as a team to be victorious in their comp
any. It’s great! With its pluses and minuses, the video game knows how to trap you in its networks, surprising you with increasingly complex and ingenious challenges. Rarely does it reach that point of genius seen in other titles of the style and, sometimes, it lacks so
mething more originality, more impetus when it comes to delving into the fun game mechanics that bets; But something has this independent work that once you start the trip you do not want to leave it until its end.
It helps a lot the colorful and striking scenes that you move through, although these are not always especially beautiful. Unlike Teslagrad, which took advantage of 2D graphics, this three-dimensional adventure combines environments of gre
at beauty with others that are, so to speak, too simple, too typical, which takes away some of the exploration’s charm , yearning to go in search of new challenges framed within that great interconnected worldin which the acti
on is developed. You have fun, you enjoy the experience, but there is something that does not quite work well; Although the adventurous spirit never disappears, the desire to advance, sometimes you feel somewhat frustrated,
exhausted, having to explore the same scenario with several of the protagonists who, by the way, are not the fastest in the place. That walk, the walk from here to there while you go in search of new challenges, sometimes becomes the worst enemy of a video game that despite this, it does what it promises.
Puzzles and action … guaranteed fun!
Four heroes, each with their own special abilities , forced to cooperate tirelessly to overcome the many obstacles that await them on their way. It is nothing new, it is true, but World of the West manages to make the experience feel fresh, in a certain original way, posing very different challenges that take advantage of the unique characteristics of the protag
Lumina , the teslamante, with the power of teleportation; Knaus , the orphan, who can dig the earth to avoid obstacles without being detected; the strong Clonington , who with his fists has the strength to knock down doors and indeed, any enemy that crosses his path; or the hypnotist Teri, that in addition to reaching distant areas thanks to its scarf, you
can also take control of any creature that is on your trip to take advantage of them. There are big differences between them, you see, and this is just the beginning! little by little, dungeon after dungeon, the heroes will learn new
skills that will give them the opportunity to explore the scenarios from a different perspective. In this sense the design of levels is not bad, I like it, because it gives off a certain aroma to the classic The Legend of Zelda or even to the adventures of metroidvania style , without being a lack of inspiration clone, thanks to the different abilities of the heroes.
It’s great to see how the protagonists end up cooperating to survive
It’s great to see how, in one way or another, the protagonists end up cooperating to survive the dangers of a dungeon, or find the treasure hidden in an ancient ruins. A key that opens a door that can only be accessed after dynamiting a wall of stones, guarded by wild animals with thirst for blood. As if you were dealing with a chain of favors in World of th
At first it may not bother you much but when you kick a whole dungeon to change character and then you have to retrace your steps to solve the puzzle in question, the situation becomes tedious. For more inri, the teletransportes only work with the heroes who have visited them, that is to say, that it is not worth activating it with activating it and that’s it. Each a
dventurer, if he wants to use it, must go to the area and activate the totem in question. That’s why I used to talk about how cumbersome exploration can be; It is not bad, but neither is it something so extraordinary to endure so many unnecessary comings and goings. Not to mention the moments when you get lost, and you do not know where to go or what to do, because then the frustration can be even greater. It’s a shame. I really like how the p
uzzles have been focused,story that tells the video game, able to draw a smile with their dialogues translated into Spanish . At this point, it is important to note that you do not need to have enjoyed the original to understand the argument, because it goes in a different direction, in a different time, although you are a fan of Teslagrad, surely you enjoy some winks and the presence of old acquaintances .
In World of the West I have also missed a better combat system , because this is not particularly precise nor very complex.
The battles against the bosses are a bit out of the norm and pose more exciting challenges but in general, given the weight that is sometimes given to the action, this is not one of the strengths of the game. It points out ways, it has fantastic details, but it lacks that spark of genius that was seen more frequently in the previous studio work.