World to the West

Tailing Generations
World to the West immediately starts with the right foot, demonstrating that the development team has done homework: the fiction, however sublime ,will please those who appreciated Teslagrad , of which this product is a follow-up to all as those who approach the Rain Games works for the first time, since the references to the previous episode do not stop them from enjoying the story even without knowing the figures of the textiles, scientists able to channel the electricity and use it to their own goals, central in both games.
Drawing inspiration from the European adventure comics, which have seen in the Belgian and French schools two of the most prominent members, the development team asks the player to stand in the role of four different characters, whose alternation not only gives a rhythm and variety to gameplay, but it also allows you to breathe the narration, unleashing, as anticipated, this title by the predecessor, who even sold over a million and a half copies of all the consoles on which it was distributed.
At the narrative level, the curiosity is the fuse that ignites the fire: in Lumina’s clothes, which will be noticeable to Teslagrad ‘s players, the player will be teleported, in spite of it, in an unknown time and space in a world full of life and vegetation from which to go home will not be so simple, as the car used for the outward journey seems to have been damaged.
To help Lumina in her business, three other characters, all different for intent, character, and motivation: in a strict order of appearance, Knaus is an orphan who has to dig for sixteen hours a day from a handful of unscrupulous teenagers who exploit him and his his orphanage comrades for what purpose.
Teri is a fair and determined adventurer, who earns himself living by serving his services and his skill in battle with rich patrons, craving to put his hands on ancient artifacts and forgotten treasures.
Finally, Lord Clonington perfectly embodies the stereotype of the muscular, bald and whipped man so much in vogue during the first half of the twentieth century: but besides the muscles and the nobility, there is much more.
Among the ingredients of the soup there is also a dark prophecy, a large number of different locations, and a mass of non-play characters, some of which are definitely unscrupulous: the narrative minimalism of the work of debut leaves here the place for many more dialogues, though dry and concise, and a good Italian location (for subtitles, the title is not spoken) helps to dive into the game world.
World to the West
At the center of the game mechanics there is a very well-liked mix of exploration, puzzle resolution, combat and platforming, in a rigorous order of importance: using a bird’s eye view that resembles dungeon crawlers at Diablo, Rain Games has packed a multifaceted, multifaceted product that takes very little time to be fully utilized but more patience and observation spirit to be mastered.
The adventure is divided into two parts: in the first, which we can define in some introductory way, the four heroes are presented and the player is given time to gain confidence with the control schema and the physics of the game, while in the second, when the Four heroes are finally reunited, the range of strategic solutions widened, in tandem with the complexity of puzzles and unlocked map portions.
Each of the four characters has different abilities, and in the most classic of the “metroidvania” structures, only by using the peculiar skills it will be possible to advance in the adventure and find the best conceivable collectibles.