White Day: A Labyrinth Named School

Few things are safe in life: taxes, deaths, pigeon pussy over the freshly washed car, and the terror that sneaks in the Asian schools at sunset. If one thing has taught us decades of horror movies, in addition to the great deception of the divide when pursued by a mysterious presence, is that accessing secretly to the school structures of Japan and Korea in late night is equivalent to making a moonlight picnic in a cemetery inside a Romero film.
However, despite the redundant clichés of this setting, one must admit that the austere fascination of Asian high schools is always of a certain impact.
The premise because White Day: At Labyrinth Named School , there might well be a solid survival from the intriguing eastern aftertaste, and there is certainly applause for the Sonnori guys to “revive” this little blockbuster independent, widespread years half-korea pc due to piracy, like the worst of the snuff movie, becoming a popular costume that is condemned however (for obvious reasons) to commercial failure.
The hope was that this recently remake of Ps4 could go to redeem the alternate fortunes of the original title, but as we will see our first impressions are not so comforting.
Z Series Horror
The first impact with the game is devastating. No, not in a positive sense.
To a graphic subgroup that defines mediocre is perhaps too much compliment, accompanying cut carcinogenic scenes and a sketch sketch that knows a mere pretext.
Even considering the events shown in the introduction as a fun-faced stereotype of Asian horrors, it’s obvious that the choice is not at all functional, leaving the player to say the least strange, confused about the irony or not of the narrated events.
Fortunately, the sensations improve not only once we have taken control of our protagonist, and began exploring the labyrinthine school.
Although design does not seem to be too inspired, however, it leaves room for a discreet complexity in the environments, while the school, though poor in polygons and characterized by unsurprising textures, somehow succeeds in restoring the state of oppression and constant tension that developers wanted transmit to the player.
All in all, at a first glimpse, the ambiance and the atmosphere seem to be the most solid elements of gaming experience, as is often the case with indie titles that can not, by their very nature, be made up of a technical subdivision .
White Day: A Labyrinth Named School, Pretty scary among Korean school benches
Outlast Isolation
If the technical sector seems to be imperfect, while the atmosphere is at times convincing, the feeling is that the gameplay will be the actual needle of the scales for the rating of the title. White Day: Labyrinth Named School from this point of view remembers successful survival successes such as Outlast and Alien Isolation , although it is difficult to consider it a derivative product considering the age of the original title.
By wandering through the labyrinthine corridors of our lazy high school, from the early hours of gameplay, the “jump scare” and audio changes will endure our coronary arteries, while frustration will be ready to peer at the unexpected death.
Relying on the final review, you can only suggest to our readers to wait for that verdict before embarking on this adventure (though not just sold at a budget price) as the rumors of a game not too finished and largely imperfect they are all.
And this is a pity, especially for those who like me did not look forward to visiting a classical Korean school, full of horror.