These bricks are crazy – The review of LEGO Marvel Super Heroes 2

The story sees in this case Kang the Conqueror, evil traveler of the time, transform the city of Manhattan in a sort of temporal patchwork that unites, through a series of portals, scenarios like Wakanda, K’un-Lun, Asgard, Attilan, Lemuria , Sakaar, Hala, the New York noir of the past, the Nueva York of the future but also the ancient Egypt, the Far West and medieval England.


The creation of the villain has a name, Chronopolis, and the many heroes of the Marvel universe will have to work together to bring things back to normal, thanks to some crystals coming from Knowhere and the magic of Doctor Strange; all in the perspective of a campaign consisting of twenty levels, rich as usual of collectibles, customizations and extra missions.



The incipit of LEGO Marvel Super Heroes 2 is smart and successful, as it puts on the Guardians of the Galaxy, accompanied by the inevitable “Come and get your love” by Redbone, in their formation of the second film, so with Groot version reduced. After a mission on Xandar carried out by the various Star-Lords, Drax, Gamora and Rocket Raccoon, the scene moves to planet Earth, where precisely the arrival of Kang on his huge spaceship occurs.


The temporal paradox takes place before the Avengers and the other heroes can do something, finding themselves in the situation of having to remedy the damage caused by the evil invader and fight against the usual villain, further fomented by the prospect of sharing the new kingdom.


TT Games confirms that it wants to play on the safe side by reiterating the usual gameplay mechanisms, with teams of well-matched characters in which each figure possesses special abilities necessary to solve certain puzzles or to defeat the many bosses we will find along the way,


some literally huge (see the fiery Surtur or the celestial Eson). The major news are in fact numerical, thanks to a truly limitless cast and plenty of locations, although structurally the offer does not correspond to a real open world, but to the traditional hub (represented in this case by the city of Manhattan) from which to access the various scenarios after a brief loading, in which we can enjoy an episode of the controversial podcast of J.

These bricks are crazy - The review of LEGO Marvel Super Heroes 2


TT Games has been working on the LEGO series for over ten years, and the feeling is that the team is much more comfortable creating parodies of well-known stories (see the recent LEGO Star Wars: The Force Awakens) ) rather than writing new ones. Unfortunately, LEGO Marvel Super Heroes 2 confirms the negative trend inaugurated by LEGO Marvel’s Avengers ,


managing to tear some smiles only on rare occasions and thus losing a fundamental element from the perspective of the experience, which has little else to rely on for revive the enthusiasm of users.The elimination of the game over a few years ago has in fact canceled the degree of challenge rather than settling the many distortions of a combat system that confirms chaotic, slippery and unable to enhance the impact in the slightest.


The same exploratory phase inside the hub, when you follow the inevitable celestial bricks towards the next destination, is very boring and free of cues. What’s left? The puzzles, some of which are tantalizing and fun, also put on the field during the boss fight, although the formula


“split everything you see and then mount the usual device” has also remained unchanged. Of course, there is no shortage of collectables and extra challenges, but it is material that only fans of the series (or those who are fasting, thus finding it relatively fresh) will really appreciate.


The Forty-Six Trophies of LEGO Marvel Super Heroes 2 are obtained by completing the twenty levels of the campaign and completing a series of unique challenges and actions, such as forming teams that include two versions of Groot and two different Captain America. There is no shortage of achievements related to exploration and puzzle solving, such as those obtained by freeing the many Stan Lee emblazoned within the scenario.


In short, the LEGO Marvel Super Heroes 2 experience is weakened by highly recycled structural solutions and gameplay, by a combat system that shows no sign of improvement and even the lack of effective humor, confirming the fact that reworking famous scenes is an account while inventing something new is another story.


Literally. The game certainly has a dubbing in Italian of excellent workmanship, a feature that is absolutely appreciated also for the extension of the cast, but even here it is impossible not to notice a couple of big distortionsIn the first place it makes no sense that a character


like Peter Quill has such an elderly voice, net of a good interpretation, and being the first figure to appear in the game the initial impact with the location is not the best; secondly, it happens often and willingly that the volume levels of the voices are very different, a problem that afflicts a large number of productions and that we have always asked ourselves exactly what it depends on.