Seven Knights, considered the strongest in Britain, are faced with the seven sins of capital, due to a blame in the past: these are the protagonists of The Seven Deadly Sins, in the demo featured by Meliodas, the most protagonist of the story .
Representative of the wrath, with the symbol of the dragon on his right arm, the head of the seven knights could face, in the demo, Gilthunder, son of one of the Holy Knights, and, as the same name suggests, capable of manipulating the forces of thunder.
Unlike what was originally announced or how we could expect, The Seven Deadly Sin is not an adventure game, but simply a scarecrow on a 3D scenario, as it had recently happened with J-Stars Victory or, even more recent and more mainstream, with the latest Naruto. In doing so, we have a scenario in which to move, dodge, run, jump and beat our opponent: unfortunately the limitations are so many and make the title still a lot to improve.
It starts with the incredibly poorly managed camera and that on more than one occasion did not let us know what was really happening on the scene; secondly, the complete lack of interaction with the scenario: except for a fountain placed at the center of the stage, all other elements suffered from polygonal interpenetration, depriving anything of solidity that would surely have given more value and depth to the scenario.
In any case, we only had two stages at our disposal, so the demo turned out to be very skinny, especially where we wanted to browse all the activities outside the 1vs1 fight, which instead was presented to us as the only feature for now.
Sleek knight
From the point of view of pure gameplay, we said, we are in front of a shotgun in a 3D scenario, with the aggravating to propose to the end user a series of very fast and elementary combinations, which do not increase the difficulty of the product. In addition to the jump button, all other actions are entrusted to the simple push of the dedicated button, from light to heavy, passing through the middle.
Even more immediate was the special, which we could launch to fill a bar on the left side of our status simply by pressing the R2 key: as far as it is a great way to gain advantage over the opponent, it is not at the levels of damage to the Rage of Tekken 7, which is able to overturn the clashes perpetually as soon as the fighter finds himself with little energy from his.
Next to each basic stroke, then, using the backbones, it was possible to take advantage of certain skills, whose use is closely linked to another bar, placed exactly below the one of life and which represents a variation on the theme of the MP bar. It remains to be understood how the title will be able to fall outside clashes 1 to 1, provided that it does so that it can give more varieties to a title that otherwise risks crystallizing exclusively on the beating appearance.
Likewise, we are waiting for other characters to test, so we can also try a different model from Meliodas and Gilthunder, both of which are the type of strong warriors in speed. whose use is closely linked to another bar, placed exactly below that of life and represents a variation on the theme of the MP bar.
It remains to be understood how the title will be able to fall outside clashes 1 to 1, provided that it does so that it can give more varieties to a title that otherwise risks crystallizing exclusively on the beating appearance. Likewise, we are waiting for other characters to test, so we can also try a different model from Meliodas and Gilthunder, both of which are the type of strong warriors in speed. whose use is closely linked to another bar, placed exactly below that of life and represents a variation on the theme of the MP bar.