After the exclusive that binds the title to the Microsoft platform, Dead Rising 4 arrives on PC via Steam. Decorated trees, gifts everywhere, colored lights and a nice warm fireplace are a perfect scenario for a Zombie themed game, only pity that we are in
March and more than at Christmas we think about Easter and outings with friends. Already present from day one in the Windows Store, Capcom Vancouver’s title opens up to an even larger market and one of the most active communities in the
PC world, releasing an updated and improved version of its product that includes all the free updates and DLCs so far released. Other new features include two new “Difficult” and “Nerissimo Nerja” gambling difficulties,… but will it be enough to intrigue the Valve platform players?
Dead Rising 4 arrives on Steam: let the zombie massacre begin!
THE RETURN OF FRANK WEST
Despite having already been properly treated in our review of the Xbox version, it seems right to take stock of the situation. In Dead Rising 4 returns the original protagonist of the saga, Frank West, in the role of a reporter chasing the perfect scoop.
The game gravitates around the protagonist’s humor, proposing extravagant situations and funny gags that characterize the saga proposed by Capcom.
There have been several changes to the gameplay, further filed with respect to the past but with very questionable additions that are little integrated with the game itself.
We talk about the presence of the Stealth that allows us to take down enemies of stealth, absolutely useless considering the arsenal of weapons available and the continuous chaos generable thanks to these.
Equally criticized, the Frank West camera presented as an intriguing addition to the gameplay ends instead to slow it down further, forcing the player into investigative sessions where they will have to take pictures of key elements or use the various camera filters to solve trivial puzzles or find secrets .
Turning to good news, however, the number of zombies on the screen increases and massacring them has never been so fun thanks to the excellent inventory management that allows us to quickly alternate our tools of mass destruction.The range of colors proposed by the game is now more lively and colorful, also thanks to the Christmas atmosphere of the fourth chapter of the saga
. The weapon crafting system is very basic but well implemented in the game, unlikely combinations of objects now become instruments of death capable of exterminating entire hordes of zombies in a short time, as long as you have the scheme and then replicate the weapon.
While these are present in large quantities, the combo vehicles are very few and it will not be rare to always be running with the same vehicle because of the few dedicated schemes. The game world is not very vast, but still full of collectibles, easter eggs and references to the many titles of the Capcom universe.
The open world, moreover, revisits the iconic department store seen in the first chapter and adds a entire explorable city full of zombies, psychopaths and mini events that will continue to tantalize the attention of the player catapulting him here and there in the game world now free from the “timer” of the missions that instead forced, in previous chapters of the saga, to complete the story in a certain amount of time.
However, the flaws already reported remain, such as battles with extremely superficial bosses, absence of kinematics for the various Psyco that seem almost a last-minute addition and a very disappointing narrative. to complete the story in a given time frame.
However, the flaws already reported remain, such as battles with extremely superficial bosses, absence of kinematics for the various Psyco that seem almost a last-minute addition and a very disappointing narrative. to complete the story in a given time frame.
However, the flaws already reported remain, such as battles with extremely superficial bosses, absence of kinematics for the various Psyco that seem almost a last-minute addition and a very disappointing narrative.