Battle Royale-game The Culling 2 was announced last week, which caused quite a lot of questions from the players.
The development of the original game was rather difficult and, despite the rather large popularity of the game with streamers in the early days after the appearance of the project in early access.
The Culling very quickly lost its player base due to controversial developer decisions.
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Which led to the “death” of the project. And the development of the game was stopped just a few months ago.
Xaviant does not believe that they hurried with the announcement of the sequel.
“On the PC, most of our audience played only in the first few months after we launched the game in the framework of Early Access in March 2016.
We released dozens of patches and content updates after that, but we never saw a sales boom or players return To be honest.
Except for a small but passionate core audience.
Most PC players have not seen or thought about The Culling for the past two years.
So it’s a good time to release a sequel. “
However, the developers took into account the mistakes of the past, and now Xaviant does not plan to release The Culling 2 in early access
“Before the game is shown to the public, the developer can freely experiment, add bugs and make many mistakes, but after the players paid you for the game, it becomes their property.
This is a big responsibility in retrospect, I think that we initially could not understand how big changes for an online game in early access might be problematic, or, in theory, Early Access is the way to a full release.
But if you made your game known to the public and offered it for purchase, then you released it, and no matter what label you put on it. “
And do you think Xaviant will be able to fix all the mistakes of the first game or are we waiting for another failure in the oversaturated market of Battle Royale-shooters?
Battle Royale-game The Culling 2 was announced last week, which caused quite a lot of questions from the players.
The development of the original game was rather difficult and.
Despite the rather large popularity of the game with streamers.
In the early days after the appearance of the project in early access.
The Culling very quickly lost its player base due to controversial developer decisions.
Which led to the “death” of the project. And the development of the game was stopped just a few months ago.
Xaviant does not believe that they hurried with the announcement of the sequel.
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“On the PC, most of our audience played only in the first few months after we launched the game in the framework of Early Access in March 2016.
We released dozens of patches and content updates after that.
But we never saw a sales boom or players return To be honest.
Except for a small but passionate core audience.
Most PC players have not seen or thought about The Culling for the past two years.
So it’s a good time to release a sequel. “
However, the developers took into account the mistakes of the past.
And now Xaviant does not plan to release The Culling 2 in early access
“Before the game is shown to the public, the developer can freely experiment.
Add bugs and make many mistakes, but after the players paid you for the game, it becomes their property.
This is a big responsibility in retrospect, I think that we initially could not understand how big changes for an online game in early access might be problematic.
Or, in theory, Early Access is the way to a full release.
But if you made your game known to the public and offered it for purchase.
Then you released it, and no matter what label you put on it. “
And do you think Xaviant will be able to fix all the mistakes of the first game.
Or are we waiting for another failure in the oversaturated market of Battle Royale-shooters?