Starcraft II: Legacy of the Void

Last Tuesday, November 10th, Legacy of the Void came to our computers , the third and final installment of Starcraft II that also puts an end to the saga or, at least, the story arc that has accompanied us since the first delivery of Starcraft (accompanied shortly after by its first expansion, Brood War ) went on sale on March 31, 1998, makes a whopping 17 years.

As we already told you in the previous one, there has been much that we have lived in both the first installment and in the trilogy that composes this second one, the Terran conflict with its particular civil war, the Zerg threat and the creation of the


Queen of Swords, Kerrigan and the adventures of the Protoss, Artanis and Zeratul , the “traitor” of his people that has moved much of the threads of all the history we have lived through these years.

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Precisely and as you all know, it is this last race that stars in this final episode. Much was said and discussed when Blizzard announced that Starcraft II was going to have three different chapters, with a fairly long separation over time.


However, now, with the perspective that time allows us to have, we can say that the US company hit the nail on the head with this decision since, otherwise,

we could not have enjoyed what is probably one of the best stories that have ever been narrated in a strategy game and, even, one of the best space opera in the world of videogames.

The campaign, as we say, plays a key role in Starcraft II. Many are the threads that had to be closed with this third and final installment that, of course, does not disappoint on a plot level at any time, feeling like everything we experienced in previous episodes makes sense, the Protoss artifacts, the mysteries of the Zerg race or the fundamental role of the


Terrans, the less powerful race but with a natural dowry for war, take on special relevance in a final chapter that will catch us from the first missions,


without leaving us almost a second of respite in a deep story, with a moral charge rather larger than the previous ones, with winks to such profound themes as religion, the vicious cycle of war, slavery, social classes,

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Obviously, we do not want to go into many more details than we have said to spoil any surprise, simply comment that the stories that tell us both the three missions that make up the prologue and the 19 that comprise the main story and the other three


that form the epilogue that will serve to close all the known argument of the universe Starcraft will not disappoint the fans. In addition, although


there is a long video that allows us to remember everything that has happened so far, we recommend going back to enjoy the first two installments or, at least, all its cinematics, to be able to better appreciate the winks and small details that are told in Legacy of the Void.