Ubisoft has just put into play his new proposal for PS4 and PS VR (which is the version I’ve been able to enjoy) as well as for PC, which is entirely starring in the science fiction series Star Trek . And from now I can assure you that very likely only the followers of this series will be those who will show a high degree of interest in this work.
This production is anything but conventional in terms of its development and approach are concerned, given that instead of being in front of a shooter, a space adventure to use or an RPG, it is a very particular simulator … and even something weird someti
mes . As members of the Federation, in Star Trek: Bridge Crew we must take control of one of the most famous ships of the saga (such as the USS Aegis or the Enterprise) and lead a reconnaissance space fleet. A very attractive starting point but, for certain details, does not quite reach the full potential that we would have liked.
Before taking action, the first thing that urges us to perpetrate the title is to create our avatar . The character editor is quite content compared to that enjoyed in many other titles, but well, despite that I think it decent enough to allow us to create a more or less interesting character within what fits.
Once our protagonist has been designed, he begins with the individual game mode that presents us with this adventure, which invites us to assume the role of captains of the USS Aegis ship and undertake a crucial mission for a Vulcanian colony: find a new home.
Throughout five chapters (plus a prologue), which can give us about four or five hours of fun, we should explore a sector known as the Trench. But as you already suspect, wandering through this spatial area is not to sew and sing precisely, since it is necessary to carry out certain actions and make many decisions.
This production is a full-fledged bridge simulator , so if you expected to find exciting action moments, well-conceived secondary plots or a bestial freedom of action, you may be forgetting all this because you will not find it in this work.
The trekkies will be the ones who most enjoy this bridge simulator
So, what do we have to do exactly? Well, basically, decide what to do in what moments and, also, assume the role of certain key characters in the operation of the aircraft. The individual game mode (Solo Adventure) allows us to also assume the positions
As an idea of approach, it seems very correct, given that there are not too many similar games and Virtual Reality is an ideal framework to assume this type of simulators. What happens is that, in the medium term, everything becomes somewhat “mech
anical” and too predictable … not to say monotonous. And in the end, in most situations what we really have to do is press switches and virtual buttons with the DualShock or the Move commands (in the PS4 version), and little else. In addition and despite the fact that there is a Trainingmode , undertaking these tasks is not easy because the whole game is in English and, sometimes, a fairly technical language is used within what is possible.
This drawback of the language acquires even more relevance if we play in cooperative mode, which is the option that in principle more life brings to this gaming experience. Each of the players must assume the role of one of the four main roles that we have explained (captain, engineer, helmsman and tactician), and communication between the four users (through voice chat)
is essential. The problem is that it is not possible to select a specific country (Spain, for example) and, if we do not play with our friends, we can run into players of different nationalities … and you can already imagine those that can be “formed” with the dialectical theme . A pity, given that potential does have that cooperative modality. We hope that the developers can solve this problem with the output of a patch.
Finally, in Star Trek: Bridge Crew it is also possible to enjoy an infinite experience (so to speak) in another complementary mode, which at the controls of the Enterprise invites us to participate in objectives that are generated in a random way … but that they end up repeating a lot.
This production of Red Storm and Ubisoft Barcelona is not badly planned and, although its execution has not been as good as we would have liked, it can serve as a base to create new similar experiences. Of course, for the future we would also like that, at least in
the version for PlayStation VR, it will improve its graphic aspect. In this way and despite the fact that the global setting is quite successful, the fact is that the rest of the graphic elements are correct, from the appearance of the protagonists to the quality of the textures and the definition in general. And the sound follows a similar path, with varied effects and a good soundtrack but that does not enjoy much presence during the games.