Sonic Forces, a review of the new horny-haired 3D adventure

The story, in fact, is supported by a very priceless pretext, because Sonic is blatantly defeated by Dr. Eggman, who locks him up and tortures (I swear, this word is used) so that he can witness the new world order that the evil scientist is creating.

So the recruta also comes on stage, which Knuckles will nicknally nicknally “Spina”, that is, the character created by the player. The hero we are going to create will obviously have the features of a Sonic world character, and not a human, so

we can choose a starting animal between a series like a cat, a porcupine (of course), a bear and a dog. Each of them has a passive ability that affects gameplay, some are relatively useful as the double jump provided by the bird breed, while others are definitely greener than the cat, which allows you to stay with a ring once you hit a shot from the enemies.

The hero, which can be customized in a number of aesthetic elements, is inserted into the narration as a survivor of the attack of infinite infinite, powerful as little charismatic villain, a definite creature generated by Eggman’s experiments. Plug then joins the resista

nce, that “force” of the title that six months after the defeat of Sonic, has the task of overcoming the situation and preventing the conquest of the world by the baffled scientist.

Here, the interesting premise of the beginning is canceled almost immediately because 1) it comes to give the group the original Sonic original and chubby (confirming, in fact, that this is the true sequel to the great Sonic Generations , with

a lot of buggy of the modern sonic on the “generations” that have passed since the last time they were seen) and 2) after a handful of missions Sonic of today becomes free and becomes a playable character. From here you

alternate the thirty main levels you complete in 4-5 hours, with an indefinite number of bonus stages that make up the Sonic Forces adventure. On the stage you alternate between the classic Sonic, the modern one and the avatar of the player, with some levels controlling a combination of these three. Similarly to Generations, depending o

n the character used the gameplaychanges in a more or less significant way. Levels with Sonic Minute are exclusively in 2D, the rhythm of the action slows down slightly and there are all those typical Sonic features of a time like the televisions to bre

ak to get power-ups. In the fashion of Sonic’s modern and personalized protagonist, the game is very similar, and faithfully follows the gameplay of the 3D titles of the saga. The speed increases dramatically, the action is more frenetic, it moves from the side scroll to the camera behind the shoulder several times within the

same level and, in general, is the “usual” Sonic in 3D. The difference is that the character created by the player is less fast than Sonic, but has

the wispon, a kind of weapon that guarantees some new moves. First, you can use a ramp to take advantage of special bosses to perform various acrobatics, but above all, wispon has the ability to evoke a specific power when collecting wisp spirits of the same color. The flame, for example, allows you to turn you

r weapon into a true flamethrower, and with the push of a button you can stumble into the air like a missile; electricity instead evokes a whip, and allows to run at very high speeds on coin-operated coins scattered around the scene. Obviously, some

levels need to be addressed better, or more simply differently depending on the weapon that is being used, but in the end the differences are not so bad and you will simply use the one you feel comfortable with, The real effect of the boosts is tangible.

Sonic Forces, a review of the new horny-haired 3D adventure

Gotta go fast! 
But let’s talk about levels, the more dynamic ones. Sonic Forces has a lot to do with speed, and despite having collectable and alternative routes in each stage, you will only find yourself in the end to want to run to the end. How else to do when, just to make

 

an example, music accelerates and increases volume when the Sonic turbo is turned on ? Or when the serpentine arrives, the laps of death and all that beautiful brings in the third dimension and no, no 2D titlecan replace it in any way.

 

Here, Sonic Forces exalts a lot to propose to the player all these extremely dynamic situations, which also pass for linear cutscenes, sometimes equipped with a quick time event. For a moment, but for a moment, I rethought the descent with the City Escape truc

 

k (by the way, Sonic Adventure 2’s Forces is also extremely fussy in citing the titles of the saga) . The problem is that, at the end of each level, you will find yourself having spent a handful of scarce minutes of a gameplay with little charisma. And this is the main pr

oblem of Sonic in 3D, which few people know and that even fewer people would explain. There is no vision in terms of play and thematic: there is a

beautiful level in a jungle with a technology casino, with the colorful neon lights that square the darkness, then passes to a banal city half-timbered, and then a generic sci-fi world, to end up in Chemical Plant and Green Hill put it there for betrayal.