Review of Sakura Wars | Gamemag

An alternative story is one of the skates of Japanese animation, along with an unusual environment and colorful characters. Returned after a long absence Sakura wars talks about an alternative universe where demons terrorize the countries of the world and they can only be stopped by specially created units of Koubu robotic steam units.

The events of the new game take place 12 years after Sakura Wars 5: So Long My Love. After defeating the archdemon, society is at the peak of technological progress, embodying the wildest dreams of steampunk. Not only fighting robots work on water vapor and spiritual energy, but also numerous trains and even miracle phones. And in this world, where demons still sometimes meet, the protagonist Seijuro Kamiyama becomes the captain of the Tokyo unit of the city’s defenders. The female detachment is fighting evil and is trying, in conditions of limited state funding, to earn money on the sale of merchandise and not very successful theater productions for the repair of combat robots and the purchase of important equipment. But unlike the famous Beijing opera, Tokyo’s theater is doing very poorly, so the burden of responsibility and hope rests with the newcomer Seijuro.

Naturally, in addition to financial aspects, the main character will have to establish contact with charming girls, created, at first glance, according to the patterns of anime patterns.
Using as inspiration the very real Japanese female theater of the Takarazuka Revue, the authors immerse you in the world of a popular harem, where each heroine secretly burns with passion for a brave captain. And the higher their trust and relationship, the better they fight on the battlefield.

The new Sakura Wars quite successfully combines a date simulator, a visual novel and action, mixing fan service, anime templates and a fascinating story into one of the brightest JRPG cocktails of this year. At the same time, the characters only seem flat at first glance, and a mask of a cute and responsive Sakura hides a dangerous tantrum, and the ever-cheerful Hatsuho hides a bottomless sadness under a smile.

Communicating with girls, you can choose certain answers in dialogs that increase or decrease the attitude to your hero. Special events are usually marked with a blue exclamation mark for side quests and green for main ones. You may be asked to bring some item or ask questions important to the girl, and you can choose one of the behaviors as an answer.

Since the heroines have a different character, each of them requires a unique approach. When the proximity indicator reaches a sufficient level, you can participate in a romantic dialogue, which involves studying the atmosphere of a girl’s room, answers to questions, and careful touches. But nothing forbidden or intimate. And although the game palms you Sakura as the main object of passion, nothing prevents you from having a relationship with another subordinate.