Enemies do not differ much visually and do not pamper the player with unique behavior in battle. Story stages occasionally throw up interesting battles with bosses, but this does not save the situation, since the level of difficulty will practically not require you to adapt somehow – attack, superpower, dodge, repeat until victory.
Side quests also do not bring the proper variety. In most cases, they come down to the need to go to a certain place where the battle will be waiting for you again. The main motivation for completing such quests is not at all interesting events or even the experience given at the end – they generally give it hundreds of times less than in story missions. The main reason why you need side effects is the ability to get character emblems placed in communities.
Communities are called local interest clubs that give certain bonuses by placing character emblems in them. The higher the level of the logo in a particular community, the greater the increase in its level it gives. At the same time, you can get an additional gain in points if you place certain characters in the neighborhood on the community board.
In general, fussing with communities is almost the main interest of the game, motivating both the further passage and participation in side activities.
As for the study of locations, there is nothing to surprise the game here. The first thing that catches your eye is the huge number of Z-orbs mentioned earlier, scattered literally everywhere. They are divided by color depending on the type of landscape of the location in which they are located, and are used to discover and improve the various skills of the characters.
Something similar could be seen in the series Crackdown. However, gathering there was much more exciting due to the skillful placement of developers on a complex 3D world map, where you had to be smart and jumping accurately. Here, the process of collecting spheres does not require any effort from you – after all, all characters can fly …
Resource collection is completely optional. Yes, you can collect various edibles and then start cooking, which, in turn, gives both temporary and permanent bonuses to the characteristics of the character. But, given the low complexity of the game, there is absolutely no need for this.
On the Xbox one x Dragon Ball Z: Kakarot looks very nice. This is achieved, first of all, thanks to the bright and colorful color palette of the game, the corporate character design and nice combat effects. There is no need to talk about any kind of manufacturability, and the locations are very poor in details and look deserted.
Musical accompaniment will continue to refer to the original anime, but the developers did not care about the variety of music in moments of free movement around locations. Each of them has a specific musical theme, and after a certain time spent in one locality, you will probably want to turn off the boring melody.