Pillars of Eternity Complete Edition, a review of the console game

The man who whispered to the souls
Needless to concentrate on the story of Pillars of Eternity Complete Edition , which has remained unchanged from PC output: just know that the player is dressed in the classic hero of the case, surprisingly surprisingly obscure ritual, perpetrated by a slew of cultured cultures, which allows him to communicate directly with human souls.
If the incipit (and even part of the course) are not particularly original, the amount and quality of the dialogues, the character characterization, the goodness of the secondary quest are rather to strike.
The name of Chris Avellone confirms that it is a guarantee of quality at the narrative level, and those who do not disdain read will find themselves immersed in one of the most fascinating, complex and credible universes of the last twenty years: Eora pulls out different races, people with very different motivations, realistic factions, and non-play characters that have a lot to say, literally and figuratively.
Obsidian, on the other hand, did not start playing role-plays yesterday, and the accumulated experience is seen (if not especially) in the small details: seemingly unnecessary dialogues can hide unsustainable moral choices, characters encountered briefly come back on stage when less we expect it and, above all, we play with the constant feeling of entering into a preexisting universe, governed by precise rules, with a great and fascinating mythology.
As we recently had with other titles of this second youth of the CRPG (we think of Torment, but also of Tyranny, albeit to a lesser degree), we have rediscovered the pleasure of starting a conversation with every NPC captained by shooting, not just in hope to widen as many options as possible, but also for the pure taste of immersing ourselves in the game’s dynamics and dynamics.
If this is not an obvious demonstration of the quality of a role play, then we do not know exactly what it is.
Pillars of Eternity Complete Edition, a review of the console game
As before, but with the pad
As with the narrative segment and, roughly, even for the technical one, the gameplay of Pillars of Eternity has not been hit in this Complete Edition and therefore, rather than focusing on gaming dynamics in itself, for an analysis of which you we refer to the review of the PC version, we will rather focus on the quality of the porting and the final yield of the product pad to the hand.
As has been the case for other PC isometric role play porting, Obsidian guys opted for a radiant menu use, a solution considered ideal for Dual Shock 4 controls and Xbox One pads – the results, in fact, are good, with a smoothness of the menus, though certainly inferior to the moused mouse / keyboard, ensures a fairly widespread control over the entire inventory.
Of course, it takes a few minutes to get our hands on, and equip all party members will certainly require more time and patience than on PCs, but it’s the paycheck to play games of this depth on consoles.
We found the method chosen to change the character on the fly, that is, the single pressure of a backbone, and the font increase for all texts, which allowed the player not to change the distance between the session and the television screen.
Of course this latter element also depends on the size of the screen on which the product is used but in our case, with the standard gaming configuration (which includes a PS4 Slim and a 44-inch screen) we did not find any sort of problems in read the text walls that the adventure proposes.
Another concern, which shows the attention of the development team to the public console, which is historically very different from that of the PC, lies in having defaulted the difficulty of the game at Easy level so as to make the impact with the combat system as less strange as possible.