Phoning Home

Video games are works that can create strong emotions, create empathy for those who fix their eyes on the screen, and make them feel the same feelings the skin is about when the virtual protagonist is trying at the moment. We are human, and it is therefore natural to be concerned about the well-being of our fellow men, who are in flesh and bone, or that they are made of just pixels.

 

Instead, when we cross over to the hand of desolate lands, perhaps destroyed by nuclear war, or scenarios devastated by cataclysms or still post-apocalyptic metropolises, do we ever stop thinking about what happened next? Who made the wor

 

ld a huge garbage basket? What did man take on the abyss of extinction? No answer, the same video games give little importance to what the protagonists surround, we see the scarcity of resources remaining in a dying world as the last salvation, and we deplore them without paying attention to the fact that this is nothing more than speeding the race to a

 

point of no return. Empathy for the environment does not touch reality, environmental policies are mostly viewed as an uncomfortable obstacle to be circumvented, so let’s figure out if there is time to stop thinking when you’re just playing carefree to a videogame. Fortun

 

ately, not all titles are the same, and there are some that touch on certain issues, even indirectly, bringing the player to reason on certain our behaviors as a human race, but without this result in melodramatic or rhetoric, weighing up unnecessarily the gaming experience. Th

 

is is the case and we deplore them without paying attention to the fact that this only makes the race run to a point of no return. Empathy for the environment does not touch reality, environmental policies are mostly seen as an uncomfortable obstacl

 

e to be circumvented, so let’s figure out if there is time to stop thinking when you are just playing carefree to a videogame. Fortunately, not all titles are the same, and there are some that touch on certain issues, even indirectly, bringing the player to reason on certain our behaviors as a human race, but without this result in melodramatic or rhetoric, w

 

eighing up unnecessarily the gaming experience. This is the case and we deplore them without paying attention to the fact that this only makes the race run to a point of no return. Empathy for the environment does not touch reality, environmental policies are mostly seen as an uncomfortable obstacle to be circumvented, so let’s figure out if there is time to stop thinking when

 

you are just playing carefree to a videogame. Fortunately, not all titles are the same, and there are some that touch on certain issues, even indirectly, bringing the player to reason on certain our behaviors as a human race, but without this result i

 

n melodramatic or rhetoric, weighing up unnecessarily the gaming experience. This is the case Empathy for the environment does not touch reality, environmental policies are mostly seen as an uncomfortable obstacle to be cir

 

cumvented, so let’s figure out if there is time to stop thinking when you are just playing carefree to a videogame. Fortunately, not all titles are the same, and there are some that touch on certain issues, even indirectly, bringing the player to reason on certain our behaviors as a human race, but without this result in melodramatic or rhetoric, weighing up unnecess

 

arily the gaming experience. This is the case Empathy for the environment does not touch reality, environmental policies are mostly seen as an uncomfortable obstacle to be circumvented, so let’s figure out if there is time to stop thinking when you are just playing carefree to a videogame. Fortunately, not all titles are the same, and there are some that touch on certain issues, even indirectly, bringing the player to reason on certain our beha

 

viors as a human race, but without this result in melodramatic or rhetoric, weighing up unnecessarily the gaming experience. This is the case Fortunately, not all titles are the same, and there are some that touch on certain issues, even indirectly, brin

 

ging the player to reason on certain our behaviors as a human race, but without this result in melodramatic or rhetoric, weighing up unnecessarily the gaming experience. This is the case Fortunately, not all titles are the same, and there are som

 

e that touch on certain issues, even indirectly, bringing the player to reason on certain our behaviors as a human race, but without this result in melodramatic or rhetoric, weighing up unnecessarily the gaming experience. This is the casePhoning Home , an adventure developed and produced by the independent team of Ion LANDS, a work that, under its open-world spell of exploration and crafting, conceals a deeper message .