Latent rhythm
Given the tremendous talk that has been made in the last few days of the input lag problem, we immediately make a premise to wipe out any doubt: from our Patapon Remastered parts worked fine, and except for a physiological apprenticeship period (ten have passed years, after all …), however, lasted the short turn of a couple of missions, we were immersed in the tribal rhythm of the product and we have not gone out yet.
Tested on our standard gaming configuration, which we think is quite “typical” among our readers and includes a PS4 Slim, a LG Full HD TV and a distance of about two feet from the screen, we did not encounter any latency problems such as to inflate the gaming experience.
Sure, probably, compared to the original version that was played with a portable machine, there may be a few milliseconds of delay, but nothing that you did not get used to in a few moments. We go further: we believe that those who did not play the original, because perhaps too young, will not notice even the slightest delay in executing the commands.
We managed to get to the end of the boss without any problems, after thirty missions where we kept the rhythm smooth and maintained the state of Fever from the beginning to the end of the mission, without our defeat in battle being attributed to software or any latency issues.
Pon Pon Pata Pon !!!
Our readers who never owned a PSP might wonder how to play Patapon Remastered , and if we were to answer as few words as possible, we would simply answer “with a great sense of rhythm.”
The game has not changed a comma: it is commanded by an army of creaturine eyebrows, from the pugnandi of anime to not underestimate, in a series of horizontal sliding levels from left to right, imparting them commands based on the rhythm pressure of the four front buttons of the Dual Shock 4.
The basic songs are four: one to advance, one to attack, one to dodge and one to defend, and although the first two are the ones most widely used, in certain missions defense and strategic retreat will save your Patapon from death certain, as well as additional miracles useful to unleash elements like rain and wind.
The player has to keep the time, living in four quarters from beginning to end of each level, without interruption (the chance to pause would have been appreciated, but it would have affected the rhythm) and without mistakes, possibly: moaning a combo of ten time commands enter the army into Fever mode, where the frequency and power of the attacks is greatly increased.
The Fever mode, absolutely essential in some missions, is not that easy to keep: Children’s voices out of time, annoying background noise and fatally a moment of distraction can mark a mission in a matter of moments: Patapon Remastered is slightly more cautious with regard to the time of input with respect to the 2007 title, but still remains a wholly prohibitive product for those who do not have the rhythm in the blood.
This remarkable rhythm game veil adds all the strategic planning, in no way secondary: before each mission you have to arm your own Patapon, choose which types of troops to send in battle and how to place them on the field: the chance of losing to always the units swallowed by the bigger monsters are not so remote, and the player must always get ready with additional resources and weapons if he wants to overcome any losses.