Passive Valve, Cyberpunk 2077 release and stagnation in the CIS – our disappointments in 2023

It is customary to sum up the results of the year in a positive manner, but in 2023 our life changed dramatically, and this could not but be reflected in the materials of Cybersport.ru. You can read about the events of the outgoing year with a smile in an earlier article in our cycle. Now is the time to talk about the disappointments we have faced over the months. Unfortunately, there were more than enough of them.

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Esports was not ready for a pandemic

When the COVID-19 epidemic was only gaining momentum, we lightheartedly joked about bat soups and did not believe that these events would somehow affect our lives. By the spring, the situation had changed: the coronavirus took over the whole world, not only depriving us of concerts and other noisy gatherings, but also teaching us to think twice before just leaving the house. But if fans of football, Slipknot, which could have come to Park Live in the summer, and Christopher Nolan’s films could only be sadly locked up because of the transfers, fans of games and esports had every reason to believe in the best – after all, they had no stranger to.

Screenshot of the OMEGA League broadcast

Disappointment came quickly: already in May, active Dota 2 viewers began to complain about monotonous tournaments that merged into one endless stream of repeated matches. The claims were fully justified: due to the difference in ping, the teams were actually locked in their regions and were forced to compete only with their neighbors, due to which the variety in matches diminished. So, from April to December, fans had the opportunity to see 14 games between Team Secret and Team Liquid – and now the next battle between Puppey and iNSaNiA is unlikely to be able to cause a stir among the dotters. But quite recently, such derbies had to wait for months!

We were talking above about Dota 2, but other disciplines overtook the same problems. It’s a paradox, but such a young, technologically advanced and infinitely ambitious eSports was not ready for a full transition to online – almost all market players simply froze in place, not looking for ways to replace canceled offline activities with some new formats.

In the spring, Virtus.pro CEO Sergei Glamazda said in an interview that the clubs will have to restructure their work taking into account the new conditions, since it is important for fans to see their favorite esportsmen (and for sponsors – their logos on jersey). Among the options offered by Glamazda there was even a format of a reality show from a bootcamp, but this is just a club initiative – imagine what scope for creativity, for example, the TO had. However, in the end, the only quarantine creative for the entire season was the players’ webcams turned on during matches. It is not surprising that even the esportsmen themselves were tired of their native disciplines by the end of the season.

Team Secret broke all performance records in the first half of the year, but by the fall even its players had lost motivation.

Riot Games could serve as an example for the competition as it was able to host Worlds 2023, the largest offline tournament of the year. The company decided on a serious adventure: it gathered all the teams in the hotel, creating a kind of bubble for them – all the amenities for guests were available in the building. At the end of two weeks of quarantine, when the organizers made sure that there were no infected among the participants, the teams were admitted to the tournament. And it’s really cool!

However, in the first half of the year, Riot also fell into a kind of suspended animation. In the spring, the company released Valorant, a competitive shooter with big ambitions that was supposed to squeeze CS: GO, or at least force it to fight for the title of the best shooter on the planet. However, the pandemic has made adjustments, and therefore the advertising campaign of the game, in fact, was limited to streams of shroud and Ninja. As the category’s views on Twitch by the end of the year show, such measures were not enough.

Gabin missed

But if Riot Games at least tried (and even succeeded at the end of the year), then Valve, with the beginning of the pandemic, simply closed its eyes with its hands and let all esports in their disciplines go by themselves. Therefore, she deserved a separate cauldron, that is, a chapter in this article.

Gabe Newell was locked up in New Zealand in 2023 and did not seem to remember his games

As the home isolation period began around the world, the shares of the largest companies in the gaming market began to rise – in parallel with the views of all channels on Twitch. For esports, this was a time of opportunity: representatives of Formula 1, NBA, football came to it and thus immediately made our industry much more interesting for a wide audience. However, Valve did not take advantage of the situation and actually withdrew from the process of managing Dota 2 and CS: GO.

The only management decisions made by the developers this year were tournament cancellations. The first victim of the pandemic was the Dota 2 Major ESL One in Los Angeles. By the way, while Valve was deciding on this, some of the teams had already arrived at the venue. Then the EPICENTER Major in the same Dota and ESL One Rio in CS: GO were canceled. With the latter, Valve showed particular shortsightedness: the morbidity and mortality from COVID-19 broke all records in Brazil, but the publisher announced not the cancellation, but only the transfer of the major from May to November.

At the same time, teams that had already qualified for the Major were strictly forbidden to carry out reshuffles – any rearrangements would deprive them of their honestly earned slots. Chet ImAPet Shin then seriously thought about the mental health of developers. Soon the system began to be corrected: ESL announced a new round of qualifiers, which were to be held in all regions by November. But here’s the bad luck: by November it was not safer in Brazil, and therefore the Major had to be canceled, thus depriving all the past qualifying tournaments of meaning.

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Look

In the first days after the release of the RPG, the press and user reviews were actively discussing cut mechanics, weak artificial intelligence and choices in dialogues, only 2% of which have a real impact on game events. There was no limit to disappointment – and yet the game on the very first day more than recaptured the colossal funds that were spent on its creation.

To some extent, I am sincerely happy for CD Projekt RED. Polish developers are arguably the last romantics in the upper echelons of the industry. While Ubisoft is releasing games with carbon-copy-generated tasks by the conveyor method, the authors of The Witcher are building up a huge Night City bit by bit and scattering hand-crafted quests around it. This is not the most effective approach to working in the industry, and therefore it must be appreciated – the world of Cyberpunk could well be inundated solely with fixer orders, and the game would still be sold through marketing.

However, I’m still inclined to include Cyberpunk 2077 in the frustrations of 2023, because for all my love for the game itself, it risks causing irreparable damage to the industry. Sony has already removed Cyberpunk 2077 from the PS Store, and refunds are available from Microsoft Store, Steam, GOG and other stores. The situation is unprecedented, but even with such a scandalous launch, CD Projekt RED managed to sell 13 million copies of the game in 12 days – and this is taking into account all the refunds.

Thus, Cyberpunk 2077 has already achieved commercial success, and for many publishers this may be a sign that pre-release polishing even of expensive and purely single-player games is more of a luxury than a necessity. There is no doubt that CD Projekt RED will eventually fix bugs, and in the future it will be able to patch up a hole in its reputation with bright DLCs. And then even the user score on Metacritic will no longer remind you that the game, obviously, came out several months earlier than it should.

Still no change in the CIS

Against the background of a frozen cybersport scene in the CIS, even North America looks like an extremely lively and active region – and this is despite the massive exodus of local clubs from the disciplines we know. Stability is not a bad thing, after all, a sign of skill: the NAVI CS: GO roster, for example, can really boast of this skill. Despite the fact that at the beginning of the online era, the roster began to noticeably storm, the team can definitely add 2023 to its asset.

Roughly the same can be said about Virtus.pro in Dota 2 – although it will rather be upfront. The path to the new roster turned out to be thorny, but in the end the club came out into the open and presented to the world, perhaps, the most promising five players on the entire scene. The victory in the EPIC League seems to make this roster a contender for prizes in the future – I want to believe that the youth will be able to live up to expectations.

Photo: VP

However, the return of HObbit, the successes of NAVI in CS: GO and the transfer leapfrog in Virtus.pro are perhaps the only events that happened in our esports scene in a year. And this is frankly not enough! We, as a community, are still discussing the same issues as a year earlier and listening to the same people – just look at the leaders of our vote.

A separate disappointment for me was the fact that Valorant could not take off in the CIS. The thesis is utterly banal, but competition is still the engine of progress, and therefore I would be glad if the shooter from Riot pressed CS: GO in our country. Then talented gamers could choose between two disciplines early in their careers, clubs would have a chance to start a clean slate with Riot, and a new discipline would be available to viewers on Twitch to cheer on. Unfortunately, only ANGE1 seems to like Valorant from the CIS.

The very thesis that Valorant could become a competitor to CS: GO in the CIS caused a very sharp reaction. However, the experience of foreign esports players shows that these games have a lot in common. But while ScreaM, GeT_RiGhT and nitr0 are conquering a new discipline abroad, in the CIS they continue to frantically cling to CS: GO, completely denying everything new. But the arrival of a new game doesn’t have to mean the death of all competitors. 2023 showed that even the most beloved disciplines can sometimes get tired – and it’s a pity that we didn’t give Riot another chance to make friends with the audience in the CIS.

ANGE1

Valorant is just a recent example. The history of the relationship between gamers in the CIS and with other disciplines was built in a similar way: Rocket League, Fortnite, Call of Duty: Warzone and even Rainbow Six Siege. We were asked more than once in the comments to create a section dedicated to the latter, but now it has appeared, but the game still has no fans – streams of tournaments on it in the CIS collect funny views even by the standards of shooting-2 disciplines.

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