ORWELL

On we have already pre-last week estimated the first 3 episodes of Orwell. In general, the simulator Big Brother made a good impression, but if the developers have managed to keep it at the same level?

Our previous – to be exact, the third in a row – the working day was eventful and ended very dramatically. After long hours of digging in the files finally had some action, the pace of play noticeably accelerated, and the investigation was transferred into an active phase.

On the whole, the fourth episode of sustained proper voltage level and did not give bored. Bit expanded the range of the studied information, just changed the focus of the gameplay (now we mainly see the messages and delve into devaysakh suspects) – given the fact that the earlier we mostly dealt with the documents, it is slightly enlivened the gameplay.

In addition, because of the increased array of data, restrictions on their load and several other reasons to me now had to be more cautious and selective. As you can see, the situation escalated. Now, let’s test your psychic abilities: how do you think happened next?

If you have come to the conclusion that our suspects decided to give the Government of the resistance, congratulations – you get the point.

In Orwell originally had problems with the plot, but rather with its laughable predictability. It is not particularly annoying then, but now we have a complete set: identity theft, leakage, pretentious speech about the total surveillance of each and every one – even for you, dear investigator, – the endless “unexpected” twists and, of course, the characters-o- where-you-never-thought of.

All this not only significantly reduces the degree of the final product originality but also stratifies content violating the integrity of the original Orwell.

In addition, closer to the final plot sags to madness: you are forced to read an infinitely long correspondence (from which you can gain nothing), trying to push moralizing (again), and forced to make an important choice. The latter, incidentally, is not so bad.

It is fair to say that this point has been a breath of fresh air compared to previous episodes, which seemed fairly inert. But, again, it is not difficult to guess what it is, especially if you read the important work of the author, after whom this game is called.

In general, Orwell remains true to itself: a very bureaucratic and convincing. Despite its straightforwardness (as in the story, and in mechanics), the game leaves you with an uncertain position, a lot of unresolved issues and unexplored threads and connections.

Whether it increases its highly stripped-down replayability? Unlikely. Does it work on the idea of ​​the depth of state intervention in personal life? Too wide. It is not clear why we need these residual components, but be that as it may, they make Orwell even more like a real investigation.

Exactly how it will end and what will be the headlines the next day, you decide. The important thing: the case is closed, the guilty punished, all the “spiritual ties of” saved. A nation can sleep well, and you know, I have no desire to reopen this fragile, as we discovered, the procedure.

 

Long enough Orwell managed to look promising. Everything else, she came at the right time, in the right context. As a simulator in general it is really good: the essence of the activities transferred – at least compared with its conventional wisdom concept – close enough to the truth, it is well balanced routine and operational stage. But as a concrete simulator-dystopia Orwell could be something big, not so limited and clichéd, and its ending is frankly disappointing.