In the United States, a trial has started between Epic Games and Apple, which revealed many interesting details about the work of the company Tim Sweeney and audience Epic Games Store… So, according to the slides that appeared on the network, As of mid-2020, the digital PC game store boasted 20.7 million unique users…
Of those 20.7 million, 2.2 million made a purchase in-store with cash, while 18.5 million gamers signed up for one of the free giveaways that still take place every week.
Of 18.5 million people later, only 7% of players bought something for money in the Epic Games Store…
Experts on the net are already arguing whether the 7% bar is positive for Epic Games in the current realities of competition with Steam, or still leaves much to be desired. According to the available data, by mid-2020, the store had generated only $ 160 million in game revenues (not to be confused with profit).
The Epic Games Store launched in late 2018 as a Steam response. By mid-2020, the store had attracted 3.5 million cash buyers of games.
Read also: Microsoft may hit Sony and Nintendo by slashing publisher fees on Xbox consoles from 30% to 12% – media…