A few weeks ago the company Microsoft confirmed that Xbox Series X and Xbox Series S will receive official support for new supersampling technology in the future FidelityFX Super Resolution from AMD. Now it turned out that FSR will also work on family consoles. Xbox one…
This was announced on Twitter by the director of software management for Xbox. Jason Ronald, noting that a preview of FidelityFX Super Resolution is already available to developers at Microsoft GDK…
“We’re excited to continue our close collaboration with AMD to see what game developers can do with [технологией] FidelityFX Super Resolution, already available for preview in our GDK for Windows, Xbox Series X | S and Xbox One consoles. “
In addition to support for FidelityFX Super Resolution on Xbox One, which should significantly improve the performance of games on old hardware, a feature has also been discovered in the new Microsoft GDK that allows developers to tweak the frame rate range above 60 but below 120 FPS. assuming users have a VRR variable refresh rate display.
“The June GDK has a new feature that allows games to be played at 60 to 120 frames per second when the user is connected to a display that supports 120Hz and VRR. This feature is ideal for games that aim to run at frame rates above 60, but and not aiming for the full 120 FPS. “
One of the first games to support FidelityFX Super Resolution on Xbox will be strategic action RPG The riftbreaker from Exor Studios… At the same time, the team is not sure, will FSR appear in the project version for Playstation 5…
“Nothing prevents us from enabling FSR on PS5. Whether we do it or not is a separate question, which we cannot yet answer for sure.”
FidelityFX Super Resolution is a spatial scaling technique that generates an oversized image from each source frame, thereby significantly improving gaming performance over native resolution rendering.
Read also: Hollywood veterans Samuel L. Jackson and Danny Glover to receive honorary Academy Awards…