Bayonet + Kratos =
That all you can do if your planet is invaded by aliens and their robotic assistants damn hard? We can only escape to the moon.
The above – not our imagination, namely, as a designer Nier: Automata Takashi Taura explained the absence of suspicious people shown in the E3 demo.
Realizing the impossibility to survive during a brutal war for Earth, people would prefer to run away, but the fighting lay on the shoulders of androids, specially created to fight the alien invaders. It will be a fight to the last drop of blood (or whatever androids, aliens, and robots), and, judging by what has turned Nier combat system: Automata, the fight will be truly epic.
Moreover, the effeminate android accompanies armed firearms flying drone, for which you can cling and fly for short distances. Each of these martial instruments (including drones) can be improved, and assign a separate button of the controller. As a result, switching between them takes a split second.
I’m with unprecedented gusto Cruz, hacked and shot Mechanoid waves, one after another, dodging oncoming attacks, and recalled how in awe stylish fighting combos in Bayonetta (still, the game is in fact from the same studio) and violent swotting on the buttons in the God of War.
Destroying robots can get a lot of pleasure and forget about everything, but that does not mean that at the time of the battle allowed completely turn off the brain and relax. Each type of enemy has its own unique features, so it’s important to stay focused and do not forget about the tactics to be always one step ahead of endless invaders.
It is obvious that the gameplay Nier: Automata focused on the action, but the producer Yosuke Saito says that the game still remains true to its RPG-roots.
You can improve the weapon, take on side quests, as well as buy and sell items in any of the key settlements, among which is not encouraging the resistance camp. Only a handful of people have decided to stay in the world, but among them will be some of the characters in the original Nier. However, spoil the surprise for you and call the specific name I will not.
So far it is not clear how this will affect an old friend for a melancholic Nier scenario: Automata and the possible ending, but it is known that news events are somehow connected with the history of the previous games.
In addition to the battles and customization of weapons in Nier: Automata possible to study many locations seamless world: if you see something in the distance, you probably can get there.
I was able to meet only the minimum of obstacles to travel to the most beautiful and regularly works in 1080p / 60FPS mode, a new world Nier. And very pleased that here also there was a place for a platform puzzler in the spirit of the original. Is that about the trip on the wild boars until nothing is heard.
Combat is action-based, with the player fighting enemies in real-time in a variety of in-game environments. During battle, the player can use light attacks—which are fast but weak—and heavy attacks—slow and more powerful. The player can evade enemy attacks, and with successfully timed button presses, can gain temporary invulnerability and launch a counterattack which deals heavy damage.
The player is also assisted by a Pod, a flying robot assistant which launches customizable ranged attacks varying from simple gunfire to heavy-hitting hammer attacks. Players can access four different weapon types in battle: short swords, long swords, bracers, and spears. While attacking, the player can alternate between both weapon types and attacks to create combination attacks. Attacks with different weapon types can also be charged and launched for increased damage.