New Story Uploading Online: Halo Infinite Developers Answer Key Questions

Chief Editor GameMAG.ru Mikhail Shaginyan got to a closed presentation Halo infinite and was able to chat with the developers from the studio 343 Industries… However, they were not ready to comment on every topic. Many questions remained unanswered. Especially the authors did not want to talk about the technical component.

Below we have collected everything that we managed to find out.For example, it turned out that Halo Infinite is going to be supported for 10 years.… The shooter will receive new story content through updates over the network.

How open and large will the world be?

The map in our game is several times larger than the levels from the previous campaigns of the series combined. This is a completely new experience for fans. Halo’s Ring in the game is striking and should bring back the vibe that many will remember from Halo: Combat Evolved.

What’s with the graphics? Is this an early build and or a pre-release version? Will there be Xbox Series X-only content in the game, or will everything be available on even the most basic Xbox One?

The game is still in development and the team continues to improve it. In the video there is a pre-release version. The game itself will be released for the 2023 holidays.

The engine, which is designed to work with two generations of systems and a PC, helps us a lot. Well, in order to make it convenient for users to play where they like and not worry about progress, Microsoft has implemented a Smart Delivery system.

The game will be the same everywhere except the graphics, which are better on the Xbox Series X (and powerful PCs, obviously).

The main advantage of our new engine is that it allows you to create a huge world for exploration.

Will there be riddles in the game?

You will be able to explore the world, try different methods of dealing with enemies and find new locations and secrets.

Did you say Halo Infinite will evoke the classic “Halo” feel?

Yes, this is a spiritual relaunch of the series, which includes a complete overhaul of the campaign’s storytelling. We take all the most loved by the fans from the past parts and things that they really liked, and then adapt them for the new game, adding fresh moments.

We use old developments, but in an updated form. For example, the brutes will fight in a different way and will be trained in new tricks.

Halo Infinite has the most ambitious story campaign in the series.

The series is loved for its powerful AI. How will he change in Halo Infinite?

We want to make the opponents really alive. As I said, we are adding new things. So, the Brutus learned to throw grants. Enemies are excellent at hiding behind shields and shelters in locations, and they will also make better use of the environment, for example, look for new weapons to deal with the Chief.

Will there be new abilities in the game?

Yes. There will be new equipment and abilities. We want to make an interesting sandbox, where there are many options for exploration and battles. The hook-cat on the Chief’s hand helps a lot in this.

Will Halo Infinite have split screen and co-op?

Yes, they will be right at the start.

What’s your plan to support the game?

We want to support the game for about 10 years by adding new story content online. There will be more stories that will appear in the game over the years with updates from the web. It’s too early to say for sure, but the storyline game will only grow.

Will there be only the Master Chief in the game or will the characters from the 5th part return?

The Chief is the only playable character in Infinite. We only focus the story on him – especially for the fans.

Who writes the music for the project?

We have two composers – Gareth Cocker, whom we announced today, and Curtis Schweitzer, who we talked about last year.

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