New generation Skyrim: Todd Howard commented on the development of The Elder Scrolls VI and Starfield

Industry veteran and team leader Bethesda Game Studios Todd Howard told in an interview with the publication GamesIndustry.biz on the development of ambitious role-playing games announced in 2018 Starfield and The Elder Scrolls VI

  • A huge amount of time and effort team Todd Howard spent on fundamental changes to its engine and development tools. The game designer believes that the upcoming technology leap will be the largest in the studio’s history – even more impressive than the transition from Morrowind to Oblivion
  • The changes in the new engine will affect a number of things, including an updated animation system, rendering features, and procedural content generation algorithms.
  • The procedural content generation mentioned above seems to be a very important part The Elder Scrolls VI and Starfield… For many years Bethesda relied in one way or another on mathematical algorithms to help create things, and now developers are betting on this technology more than ever before. That being said, do not think that the generated missions or dungeons will become the basis of upcoming games – they are still being filled and developed with the most appropriate attention by Bethesda’s artists and designers.
  • Starfield is a completely single player game – not an online adventure. The team of its developers is 4-5 times larger than the team of creators of “Skyrim” and the fourth “Fallout”.
  • As for the release dates Starfield and The Elder Scrolls VI, then here Howard again recalled how it was announced Fallout 4 – It took only six months from the presentation of the project to the public until its release. With future releases Bethesda plans to do the same. The developer believes that starting to show the game too early can quickly tire the audience, and the need to consistently create endless demos and shows is unnecessary work that distracts directly from the creation of the game.

For the first time Starfield and The Elder Scrolls VI formally introduced in 2018. Both projects are being prepared for release on PC and family consoles Xboxwhere they will be available within the service Game pass… Release of new products on systems Playstation is now questionable.

Read also: Dynamic 4K and ray tracing – technical features of Resident Evil: Village for PlayStation 5 revealed

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