There are games that you finish and you stay the same; others that its end can enchant you, it can piss you off, it can leave you surprised (without understanding it or not) or sad. And there are games that, expressed in a soft way, annoy you to finish, because you have
lived so much in so little time next to a small group of characters -in this case two-, which is like saying goodbye to your favorite series knowing they are not going to come back anymore, and the only thing you have left are the ‘reruns’ or replacements.
With Life is Strange we have the replayability, start again and decide at that time something else and see how the game goes. But as with works of the style of The Walking Dead or The Wolf Among Us, the impact of the first game is the one that will always last. The memory of Max and Chloe of that first impression that will no longer be erased.
And the truth is that yes, it fills in this actuality of clone experiences and photocopied characters without soul the knowledge that Max and
Chloe fire us from Arcadia Bay, because if something has been in these months Life is Strange is an experience that touches you emotionally as very few if you let your proposal take you by the hand … But it is critical, it is proper to speak and say how it is It was the closing of this episodic history of heart attacks, and we will leave the whole set to the end.
Of course, and as we have been doing, we will not release a single spoiler. For what? Those who have played it know perfectly what has happened, and those who not only need to know more general details about rhythm and playability, narrative and execution,
to convince them or not that Life is Strange deserves their time if they seek a unique micro-cosmos in this reality of open worlds, online and constant action. So, with a little bit of sadness,Polarized.
“It’s your decisions that have brought you here”
The climax of Ep 4 was one full of revelations. And Polarized is willing to answer many of the things that have been left pending. It is almost a ‘throwback’, a regression environments and characters that we met in previous episodes. Dontnod wants to close his story, and during the 3 hours that Polarized lasted, the study takes us through the toughest path of the game. It is a cluster of decisions / choices that puts us to the test, and that superbly summarizes the concept of history
‘Coming of Age’ or initiation, the passage from adolescence to adulthood, because 9 months ago sure that this or that thing is not we would choose it, and today, at the end of that very long week that Max and Chloe have lived and with which they have grown inwardly, we discover ourselves by deciding otherwise with a fully developed character who never wanted to have what
Dontnod granted him in the plot of this game. The conclusion of Life is Strange, unlike the Ep 4, is a constant stream of movement ‘jumping’ from here to there, of tests and sections sometimes memorable and other shoehorned, as a part in Infiltration /
Stealth plan that certainly ‘Polarizes’ and we do not end up looking right or well fitted into a gameplay that this time has no dead moments, although the playable cohesion is not full in areas such as the one just mentioned.
It is a fact that we have lived previously in the previous chapters, the succession of several puzzles of difficulty so little that their inclusion is not understood before the obviousness of their resolution -don’t worry, that there is an instant playable in the middle of the imaginative and hilarious chapter . And in this case we are faced with several decisions -not many, really-,
but it seems that they are minor choices despite their harshness at times. In fact, it is not until the end directly when we are presented with a choice of weight. But weight, since in short Dontnod launches us THE ELECTION, the one that decides which of the two end we want to see, the Polarized moment par excellence and that summarizes what we have been living since January of this year, since we started this work. Here there is no more advice to choose what each one decides in its own heart.
This is not Bioshock Infinite and its multiverse of different realities; there are no infinite combinations of Arcadia Bay, there are only two possible ways and a decision in our hands. There will be who knows a little, who does not like anything what they force him to do, and who see the credits and think that he has just witnessed one of the best finals as a player.
Because this is the magic of Polarized: Divide your audience in such a way, because at the end of the day we are facing a Singleplayer that everyone plays alone in their home. who does not like anything what they force him to do, and who sees the credits and thinks that he has just witnessed one of the best finals as a player. Because this is the magic of Polarized:
Divide your audience in such a way, because at the end of the day we are facing a Singleplayer that everyone plays alone in their home. who does not like
anything what they force him to do, and who sees the credits and thinks that he has just witnessed one of the best finals as a player. Because this is the magic of Polarized: Divide your audience in such a way, because at the end of the day we are facing a Singleplayer that everyone plays alone in their home.